Sports Rules

American Football

Article 1
The outcome of a bet on an American Football event is based on the result of the match after the scheduled regular time and overtime where applicable. All results are settled based on NFL.com or the relevant competition’s official website.

Article 2
Whenever an American football match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.

Article 3
Market Types

Head to Head (HH).
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example:

If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points.

If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 8 points to its opponent.

Over/Under (spread)
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Home/Away Over/Under (spread)
You have to predict if the total number of points scored by the home or away team during the match will be over or under the spread indicated.

Double Chance
You have to predict the result of the game excluding any extra time. There are 2 possible results: 1X (considering only the points scored in the regular time, wins or draws the home team), X2 (considering only the points scored in the regular time, the home team wins, the away team wins or draws ).

HT/FT
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Race to 10 points.
You have to predict which team will get firstly up to 10 points. There are 3 possible outcomes:

“name_team1”, neither, “name_team2”.

First Team to Score
You have to predict which team will have the first scoring play of the match.

Highest Scoring Quarter
You have to predict which quarter period of the match will have the most points scored.

Over/Under Touchdown
You have to predict if the total number of touchdown scored during the entire match will be over or under the spread indicated.

Winning Margins
You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

Overtime Yes/No
You have to predict whether there will be an overtime period in the game.

Period Betting
Period betting can apply to 1st half bets, 2nd half bets, specific quarter bets or Overtime. Each market will be labelled for the specific period in which the result will be determined.

Example: ‘First half – 3 way’ – this means your bet is based on the 3 Way result of the first half period only.
Example: ‘Second quarter – Point Spread’ – this means your bet is based on the total points scored in the second quarter period only.

Other markets offered as Period betting

3 Way – you have to predict the final result of the named period
Over/Under – you have to predict the total amount of points scored within the named period
Handicap – you have to predict the winner of the named period adding or subtracting the indicated spread to the result of the named period.
Draw no bet – you have to predict the result of the named period. If the named period ends in a tie, the selection is considered void.
Double Chance – you have to predict the result of the named period. There are 3 possible options:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win.

MVP (Most Valuable Player)
You have to predict which player will be named the match MVP (best player). Bets for this market are settled in accordance with NFL.com or the relevant competition organiser’s official result.

Total Touchdowns (Under/Over)
You have to predict if the total number of touchdowns scored during the entire match will be over or under the spread indicated.

Total Sacks (Under/Over)
You have to predict if the total number of sacks recorded during the entire match will be over or under the spread indicated.

First Touchdown Scorer
You have to predict the scorer of the first touchdown in the match. If no touchdown is scored the No Touchdown selection will be the winner.
Defence/Special Teams selections will also be offered.

First Scoring Play
You have to predict how the first points in the match will be scored.

First Offensive Play
You have to predict whether the first offensive play in the match will be a Pass or a Run.

First Drive Result
You have to predict the whether the result of the first offensive drive in the match will be a Touchdown, Field Goal attempt, Punt of Any Other Outcome.

Coin Toss
You have to predict which team in the match will win the coin toss to determine the first play.

Total Passing Yards
You have to predict whether the total passing yards of the selected player will be over or under the indicated spread.

Total Receiving Yards
You have to predict whether the total receiving yards of the selected player will be over or under the indicated spread.

Total Rushing Yards
You have to predict whether the total receiving yards by the selected player will be over or under the indicated spread.

First Field Goal
You have to predict which team will score the first field goal in the match.

Field Goal Missed
You have to predict whether there will be a field goal missed in the match.

First Team to Score
You have to predict which team will score first in the match

Last Team to Score
You have to predict which team will score last in the match

Team to commit 1st Penalty
You have to predict which team will commit the first penalty in the match

Team to have first Coaches Challenge
You have to predict which team will use the first coaches challenge in the match

Team to Punt first
You have to predict which team will punt first in the match

MVP
You have to predict which player will be named MVP of the match

Successful 2 Point Conversion
You have to predict whether any of the two teams will successfully score a 2 point conversion

Special Teams or Defensive Touchdown
You have to predict whether any of the teams will score a touchdown on Defense or Special Teams

Total Punts
You have to predict whether the total punts in the game will be under or over the spread indicated. Including punts in any overtime period

Team to call 1st Timeout
You have to predict which of the two teams will call the first timeout in the match

Article 4
NFL Draft

Draft details listed on www.nfl.com will be used for settlement purposes, including official draft orders and player positions published.

If your selected player withdraws prior to the start of the event, the selection will be considered void.

1st/2nd /Last Overall Pick NFL Draft

You have to predict which player will be selected with the 1st/2nd/Last overall pick in the NFL Draft.

1st Drafted for Player Position (Quarterback; Running Back; Wide Receiver; Tight End; Linebacker; Offensive Lineman; Defensive Lineman; Cornerback; Safety)

You have to predict which player will be selected first for the different player position (Quarterback; Running Back; Wide Receiver; Tight End; Linebacker; Offensive Lineman; Defensive Lineman; Cornerback; Safety)

1st Round Number of Players for Player Positions (Under/Over)

You have to predict if the total number of players for the indicated position on the name of the market, during the 1st Round of the NFL Draft, will be over or under the spread indicated.

1st Round Number of Players from University College (Under/Over)

You have to predict if the total number of players from the indicated university college on the name of the market, during the 1st Round of the NFL Draft, will be over or under the spread indicated.

Team to Draft Player

You have to predict which team will select the indicated player on the name of the market

Draft List Position for Player (Under/Over)

You have to predict if the Draft List position of the player indicated on the name of the market, will be over or under the spread indicated.

Article 5
American Football Antepost

All antepost bets are based on the final outcome of the indicated competition.

NFC & AFC Conference winners are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

Athletics

Article 1
The outcome of a bet on athletics is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

Article 2
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.

Article 3
If the effective conditions of the competition are different from those originally published by the official competition body, Betjuego reserves the right to deem void any related bets.

Article 4
If one or more participants retire before the beginning of the competition all the selections related to their performance will be deemed void.

Article 5
If an athlete retires before the beginning of the event and his/her quote as a winner is equal or inferior to 5.0, Betjuego reserves the right to declare all the types of bets in conjunction with this event as void.

Article 6
Market Types

Winner
You have to predict the winner of the competition.

Podium
You predict that the selected athlete will reach the podium (first, second or third position).

HH
You have to predict which of the two athletes specified in the bet will achieve the best position in the overall event. If one or both of them are disqualified this selection will be deemed void.

 

Aussie Rules

Article 1
All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.

Article 2
Whenever an Aussie rules match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.

Article 3
Market Types

Head to Head (HH)
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example: 

If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points.

If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 8 points to its opponent.

Over/Under (spread)
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Odd/Even
You have to predict if the number points scored during the match is going to be odd or even.

Badminton

Article 1
Whenever a badminton match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.

Article 2
If a player withdraws or is disqualified before or after the start of the match, all markets related to the match will be void, with the exception of markets where the outcome has already been determined.

Article 3
If a tournament is postponed or suspended all outright bets will stand and will be paid out on conclusion of the tournament. If a tournament is cancelled all outright bets will be considered void, unless the selected player has already been eliminated, in which case they are deemed as a loser.

Article 4
Outright bets on a player to win a tournament or reach a certain phase will be void if the player withdraws prior to the start of the tournament.

Article 5
Market Types

Match Result
You have to predict the winner of the match. If the match is cancelled or a player withdraws after the match has started, all bets on the match will be void.

Points Over/Under
You have to predict if the total number of points scored in the match will be over or under the spread indicated.

Odd/Even Points
You have to predict if the number of point scored during the match is going to be odd or even.

Set 1 Winner
You have to predict the winner of the 1st set. If a player retires or is disqualified before the completion of the first set, this market will be considered void.

Set 1 Over/Under
You have to predict whether the total points scored in the first set only is over or under the indicated spread.

Set 1 Odd/Even
You have to predict whether the total points scored in the first set only is an odd or even number

 

Bandy

Article 1
Whenever a Bandy match is officially postponed or suspended, all related bets will remain valid if the event is resumed or completed by midnight of the original start time. If it is not resumed or completed in that time frame, all bets related to that event will be made void.

Article 2
The outcome of a Bandy match is based on the result at the end of regular time. No overtime periods are considered unless specified.

Article 3
Markets Types

1X2
You have to predict the winner of the match at the end of regular time.

Double Chance
You have to predict the outcome of the match. There are 3 possible outcomes:
1X – home team win or match ends in a draw
X2 – away team win or match ends in a draw
12 – either home or away team win

Draw no Bet
You have to predict which team will win the match. If the match ends in a draw at the end of regular time, the selection will be void

 

Baseball

Article 1
Unless otherwise stated for specific bets the outcome of a bet on a baseball event is based on the result of the match after the scheduled regular time plus possible extra innings. Where Mercy Rule is applied, all bets will stand on score at the time.

Note: In Japanese baseball the match can finish as a tie after extra innings. In this case all bets on the Head to Head market would be deemed void. Bets on over/under and handicap markets will settled based on the result after extra innings.

Article 2
4,5 innings rule

If a match is suspended (called) by the officials, only the score achieved after 5 completed innings will be considered, unless the home team is winning after 4,5 innings.

Article 3
Whenever a baseball match is officially postponed or suspended, all the related bets will remain valid if the event takes place and is completed within midnight (WAT) of the day of the match. If it is not resumed or if it is not completed within the mentioned time frame, all the selections related to that event will be considered void.

Article 4
When not specified within the bet, if two matches involving the same teams are being played the same day, only the result of the first match is considered unless the specified by the start time of the event.

Article 5
Market Types

Head to Head (HH)
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example:

If you bet on “1H (4.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 5 points.

If you bet on “2H (4.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 4 points to its opponent.

Over/Under (spread)
You have to predict if the total number of runs gained during the match will be over or under the spread indicated. Markets which include a draw/tie option are considered regular time only.

Odd/Even
You have to predict if the number points scored during the match is going to be odd or even. Zero is considered even.

Odd/Even Home/Away
You have to predict whether the total points scored in the match by the home or away team is an odd or even number. Zero is considered even.

Over/Under Home/Away

You have to predict whether the total points scored by either the home or away team is over or under the spread indicated.

Extra Inning YES-NO
You need to predict whether extra innings will be played or not. There are two selections to choose from;

YES – there will be an extra inning
NO – there won’t be an Extra Innings in the match.

In case the match is not played or suspended, all bets will be voided.

Winning Margins
You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

1×2
You have to predict the outcome of the entire match.

First/Last Points
You have to predict which team will score the first point of the match.
You have to predict which team will score the last point of the match.

1-2 + Over/Under Points
You have to predict the winner of the match and whether the number of points played is over or under the indicated spread.

Total Runs
You have to predict the correct runs band in which the total number of runs scored in the match will finish.  There are 5 bands to choose from, 1-5, 6-7,8-9,10-11 and 12+.

Article 6
Baseball Antepost

All antepost bets are based on the final outcome of the indicated competition.

MLB Conference winners are settled after the playoff stage and not on regular season standings unless specified.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.

Baseball Antepost markets

Regular Season Wins
You have to predict whether the total wins during the REGULAR season for the team in question will be under or over the spread indicated

Best player of the Tournament or Contest (MVP)
You have to predict which player will be elected BEST PLAYER (MVP) of the event. Only the official result from the named competition website count. If a winner is not officially announced, all bets on the market will be made void.

Best Pitcher of the Tournament or Contest (Cy Young Award)
You have to predict which pitcher will be elected BEST PITCHER (Cy Young Award) of the event. Only the official result from the named competition website count. If a winner is not officially announced, all bets on the market will be made void.

Player To Hit The Most Home Runs
You have to predict which player to hit the most numbers of Home Runs during the tournament or contest. Only the official result from the named competition website count. If there is more than one winning selection, the dead heat rule will apply

Basketball

Article 1 
The outcome of a bet on a basketball event is based on the scheduled regular time plus overtime, extra time/times played subsequently after a draw during regular time, unless specified.

If the competition format considers the aggregate score of two legged tie matches in order to qualify, all matches and connected bets will be resulted accordingly.

Therefore it could be possible to have some matches ending with a draw, with no extra time played. Moreover, it’s also possible to have some return matches where an extra match is played after regular time result was different from a draw.

Example given:

First leg:              Denver Nuggets-Chicago Bulls 85-80
Second Leg:         Chicago Bulls-Denver Nuggets 78-73

In this case an extra time will be played in the second match, as there’s a tie in the aggregate score.
Only the results published on the official website for each competition will be considered valid for the bet settlement.

Article 2
Whenever a basketball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all selections related to that event will be considered void.

Article 3
Market Types

Head to Head (HH)
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

1X2 Basket
You have to predict the result of the game excluding any extra time. There are 3 possible results: 1 (considering only the points scored in the regular time, the home team wins), X (considering only the points scored in the regular time, the two teams draw and the extra ones will be played time), 2 (considering only the points scored in the regular time, the away team wins).

1X2 1st Quarter
You have to predict the outcome of the 1st quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 2nd Quarter
You have to predict the outcome of the 2nd quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 3rd Quarter
You have to predict the outcome of the 3rd quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 4th Quarter
You have to predict the outcome of the 4th quarter, selections are 1-the home team, 2-the away team and X-draw. If the quarter is uncompleted this market will be void.

1X2 1st Half
You have to predict the outcome of the 1st half, selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void.

1X2 2nd Half
You have to predict the outcome of the 2nd half (not including overtime), selections are 1-the home team, 2-the away team and X-draw. If the half is uncompleted this market will be void.

1X2 (5.5)

You have to predict the whether the home or away winning margin will be above or below 6 points. Selections are 1-home wins by 6 or more points, X-either team wins by 5 or less points and 2-away team wins by 6 or more points.

Matchbet and Totals

You have to predict the combination of the final result of the match and whether the total points scored in the match are over or under the specified spread (including overtime). Selections are Home/Over, Home/Under, Away/Over and Away/Under.

HH Half Time (2 way)
You have to predict which team will be in the lead at the end of first half. In the event of draw, the bets will be declared void.

Halftime/Fulltime (regular time only)
You have to predict the outcome of the 1st half combined with the outcome of the match

Odd/Even
You have to predict if the total number points scored during the match (regular time only) is going to be odd or even.

Odd/Even Home
You have to predict if the total number points scored (regular time only) by the home team will be odd or even.

Odd/Even Away
You have to predict if the total number points scored (regular time only) by the away team will be odd or even.

Odd/Even 1st Quarter
You have to predict if the total number points scored in the 1st quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 2nd Quarter
You have to predict if the total number points scored in the 2nd quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 3rd Quarter
You have to predict if the total number points scored in the 3rd quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 4th Quarter
You have to predict if the total number points scored in the 4th quarter will be odd or even, if the quarter is uncompleted this market will be void.

Odd/Even 1st Half
You have to predict if the total number points scored in the 1st half will be odd or even, if the half is uncompleted this market will be void.

Odd/Even 2nd Half
You have to predict if the total number points scored in the 2nd half (not including over time) will be odd or even, if the half is uncompleted this market will be void.

Over/Under (spread)
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

Over/Under 1st Quarter
You have to predict if the total number of points scored during the 1st quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 2nd Quarter
You have to predict if the total number of points scored during the 2nd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 3rd Quarter
You have to predict if the total number of points scored during the 3rd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 4th Quarter
You have to predict if the total number of points scored during the 4th quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be void.

Over/Under 1st Half
You have to predict if the total number of points scored during the 1st half will be over or under the spread indicated, if the half is uncompleted this market will be void.

Over/Under 2nd Half
You have to predict if the total number of points scored during the 2nd half (not including overtime) will be over or under the spread indicated, if the half is uncompleted this market will be void.

Over/Under Home/Away 1st Quarter
You have to predict if the total number of points scored by the named team (Home or Away) during the 1st quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 2nd Quarter
You have to predict if the total number of points scored by the named team (Home or Away) during the 2nd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 3rd Quarter
You have to predict if the total number of points scored by the named team (Home or Away) during the 3rd quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 4th Quarter
You have to predict if the total number of points scored by the named team (Home or Away) during the 4th quarter will be over or under the spread indicated, if the quarter is uncompleted this market will be made void.

Over/Under Home/Away 1st Half
You have to predict if the total number of points scored by the named team (Home or Away) during the 1st half will be over or under the spread indicated, if the half is uncompleted this market will be made void.

Over/Under Home/Away 2nd Half
You have to predict if the total number of points scored by the named team (Home or Away) during the 2nd half (not including overtime) will be over or under the spread indicated, if the half is uncompleted this market will be made void.

Draw No Bet
You have to predict the result of the game excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

DNB 1st Quarter
You have to predict the winner of the 1st quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 2nd Quarter
You have to predict the winner of the 2nd quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 3rd Quarter
You have to predict the winner of the 3rd quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 4th Quarter
You have to predict the winner of the 4th quarter, if the quarter finishes as a draw all bets will be made void for this market, if the quarter is uncompleted this market will be made void.

DNB 1st Half
You have to predict the winner of the 1st half, if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

DNB 2nd Half
You have to predict the winner of the 2nd half (not including overtime), if the half finishes as a draw all bets will be made void for this market, if the half is uncompleted this market will be made void.

Double Chance
You have to predict the result of the game excluding any overtime. There are 2 possible results: 1X-home win or draw and X2-away win or draw.

Double Chance 1st Quarter
You have to predict the result of the 1st quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 2nd Quarter
You have to predict the result of the 2nd quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 3rd Quarter
You have to predict the result of the 3rd quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 4th Quarter
You have to predict the result of the 4th quarter. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the quarter is uncompleted this market will be made void.

Double Chance 1st Half
You have to predict the result of the 1st half. There are 2 possible results: 1X-home or draw and X2-draw or away win. If the half is uncompleted this market will be made void.

Double Chance 2nd Half
You have to predict the result of the 2nd half (not including overtime). There are 2 possible results: 1X-home or draw and X2-draw or away win. If the half is uncompleted this market will be made void.

Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

Example: If you bet on “1H (8.5)” and the handicap is applied to the home team the bet will be winning if the home team wins with a margin of victory of at least 9 points.

If you bet on “2H (8.5)” and the handicap is applied to the home team the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 8 points to its opponent.

Handicap (spread) 1st Quarter
You have to predict the winner of the 1st quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 2nd Quarter
You have to predict the winner of the 2nd quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 3rd Quarter
You have to predict the winner of the 3rd quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 4th Quarter
You have to predict the winner of the 4th quarter adding or subtracting the indicated spread to the result of the quarter, if the quarter is uncompleted this market will be made void.

Handicap (spread) 1st Half
You have to predict the winner of the 1st half adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

Handicap (spread) 2nd Half
You have to predict the winner of the 2nd half (not including overtime) adding or subtracting the indicated spread to the result of the half, if the half is uncompleted this market will be made void.

1-2 Race to markets
You have to predict which team will score the named number of points first.  If neither team reaches the named points total all bets will be made void for that selection. These markets include race to 5, 10, 15, 20, 30, 40 and 50 points.

Winning Margin
You have to predict the correct points margin the match is won by the end of the match (including any overtime)

Winning Margin Home
You have to predict by which points margin the home team will win the game including any overtime.

Winning Margin Away
You have to predict by which points margin the away team will win the game including any overtime.

Margin 1X2            
You have to predict the winning margin of the match (including overtime).  The Sections are 1 – Home to win by 6 or more, 2 – Away to win by 6 or more and X – Either team to win by 0 to 5 points.

Margin Fulltime    
You have to predict the winning margin of the match for either team (including overtime).  The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.

Margin Home Fulltime       
You have to predict the winning margin of the match for the home team (including overtime).  The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.

Margin Away Fulltime        
You have to predict the winning margin of the match for the away team (including overtime).  The Sections are 1-5 points, 6-10 points, 11-15 points, 16-20 points, 21-25 points and 26 or more points.

To Score 1st Point
You have to predict which team will score the last basket of the match

To Score Last Point
You have to predict which team will score the last basket of the match.

Overtime (Yes/No)
You need to predict whether extra time will be played or not. There are two selections to choose from; YES – there will be an overtime or NO – there won’t be an overtime in the match. In case the match is not played or suspended, all bets will be voided.

Over/Under Points

You have to predict whether the named player will score over or under the given number of points. Bets are valid if the named player participates in the match.

Over/Under Assists

You have to predict whether the named player will score over or under the given number of assists. Bets are valid if the named player participates in the match.

Over/Under Rebounds

You have to predict whether the named player will score over or under the given number of rebounds. Bets are valid if the named player participates in the match

Article 4
Basketball Antepost Markets

Winner
You have to predict the winner of the given tournament or contest, according to the official ranking or result of the competition.

Top Tournament Point Scorer
You have to predict the player that will score more points during the given tournament. Points scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet will stand.

HH Tournament Scorer
You have to predict which of the two players will score more points during the given tournament. Points scored in other competitions are not taken into consideration. If the two players score the same number of points this bet will be void.

HH Team
You have to predict which of the two teams indicated will achieve the best positioning at the end of the REGULAR SEASON (without playoffs) according to the official ranking position taken from official league website.

Best player of the Tournament or Contest (MVP)
You have to predict which player will be elected BEST PLAYER (MVP) of the event. Only the official result from the named competition website count. If a winner is not officially announced, all bets on the market will be made void.

Correct score Playoff Series
You have to predict the final result of the series of matches between the 2 teams indicated. If the series is not completed before the winner of the tie is announced, the bet will be void. If the series is not completed but a winner is announced, the team declared the winner will be paid.

Best coach
You have to predict which coach will be voted as the best in the named championship.
Only the result published on the official website of the competition will be considered valid for the bet settlement.

Article 5
Fantasy Bets
Fantasy Bets are related to duels between two teams or players who are not playing against each other in the real match, but against different opponents in two different matches with the outcome of both being combined together to produce the result of the fantasy bet.
Unless otherwise stated; when a fantasy bet refers to a fictional duel between teams and at least one of the matches involved is deemed void, also the resulting fantasy bet will be void.
Unless otherwise stated; when a fantasy bet refers to a fictional duel between players and at least one of the players involved does not play on the current match day, the resulting fantasy bet will be considered void. The fantasy bet will stand only if the players involved start the match from the first minute.

BASKETBALL SPECIALS

Article 1
Market Types

Over/Under Points
You have to predict whether the named player will score over or under the given number of points. Bets are valid if the named player participates in the match.

Over/Under Assists
You have to predict whether the named player will score over or under the given number of assists. Bets are valid if the named player participates in the match.

Over/Under Rebounds
You have to predict whether the named player will score over or under the given number of rebounds. Bets are valid if the named player participates in the match.

Race to x Points
You have to predict which team will reach the named number of points first in the match.

 

Basketball 3×3

Article 1

The outcome of a bet on a basketball 3×3 event is based on the scheduled regular time plus overtime, extra time/times played subsequently after a draw during regular time, unless specified.

If the competition format considers the aggregate score of two legged tie matches in order to qualify, it could be possible to have some matches ending with a draw, with no extra time played. Moreover, it’s also possible to have some return matches where an extra time is played after regular time result was different from a draw.

Only the results published on the official website for each competition will be considered valid for the bet settlement.

Article 2

Whenever a basketball 3×3 match is officially postponed or suspended according to the time written in the coupon, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3

Market Types

Head to Head (HH)

You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins)

 

Beach Soccer

Article 1
The outcome of a bet on a beach soccer event is based on the scheduled minutes of play plus injury time. Unless otherwise stated, overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2
Whenever a beach soccer match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise bets will be considered void.

Article 3
Market types

Match Result (1X2)
You have to predict the outcome of the entire match.

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Both Teams to Score
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.

Handicap 1X2
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Home No Bet
You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No Bet
You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

 

Beach Volley

Article 1
If any player is replaced with another player before the start of the match, all bets will be void. If a match starts but is not completed, all bets on based on the final result will be deemed void, with the exception of markets where the outcome has already been determined.

Article 2
Whenever a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3
Market types

2 Way Match Result (Head-to-Head)
You have to predict the winner of the match. If the match ends with a draw, all related bets will be deemed void.

3 Way Match Result (1X2)
You have to predict the winner of the match.

Totals (Over/Under)
You have to predict if the total number of points scored during the regular time of the match will be over or under the spread indicated.

Handicap
You have to predict the winner adding or subtracting the indicated spread of points scored by each team.

The handicap, if positive or negative is always associated with the first team.

Example:

If you bet on “(H.-4.5) Home” the bet will be winning if the first team scores the most points with a margin of victory of at least 5 points.

Odd/Even
You have to predict if the number points scored during the match is going to be odd or even.

Number of Sets
You have to predict how many sets are completed over the course of the match.

Correct Set Score
You have to predict the exact final score in sets for the match.

Set Winner
You have to predict the winner of the named set.

Set Totals
You have to predict whether the number of points scored in the named set is over or under the indicated spread.

Set Handicap
You have to predict the winner of the named set taking into account the indicated spread.

Set Odd Even
You have to predict if the number of points scored in the match is an odd or even number.

 

Boxing

Article 1
The outcome of a bet on Boxing is based on first published official results.

Article 2
Whenever a fight is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3
If one combatant withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 4
Market Types

1X2
You have to predict the outcome of the fight, independently from the method of victory (Knock Out, Technical Knock Out or points victory). There are 3 possible outcomes: 1 (the first competitor wins), X (the match ends in a draw), 2 (the second competitor wins).

Head to Head (HH)
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the first competitor wins), 2 HH (the second competitor wins). If the match ends in a draw the selection will be void and will not be included in the computation of a possible bonus.

Over/Under Round
You have to predict whether the total number of rounds will be over or under the indicated spread.  For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on Over/Under Round already placed will be void and stakes returned.

Method of Victory
You have to predict which fighter will win and by what method.
The result is settled on the official result announced by the match referee.

KO – Knockout, Technical Knockout or Disqualification.
DEC – Points Decision or Technical Decision
Draw – Either a Draw after the completed scheduled rounds or a Technical Draw.

Round Betting
You have to predict which round the selected fighter will win the fight in. For betting purposes betting on rounds is for a fighter to win by KO, TKO or disqualification during that round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.   If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For example:
1-Rnd 1 is the first fighter to win in round 1.
2-Rnd 1 is the second fighter to win in round 1.
1-Dec is the first figher to win by any points decision whether that be a Technical Decision or Decision at the scheduled end of the fight.
2-Dec is the second figher to win by any points decision whether that be a Technical Decision or Decision at the scheduled end of the fight.
Draw – Any draw whether that be a Technical Draw or a Draw at the scheduled end of the fight.

Multi Rounds
You have to predict which group of rounds the selected fighter will win the fight in. For betting purposes betting on grouped rounds is for a fighter to win by KO, TKO or disqualification during that group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision. If a fighter fails to emerge from their corner for the start of any round, the fight is deemed to have ended in the previous round. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

 

Cricket

Article 1
All match betting will be settled in accordance with official competition rules.

In matches affected by adverse weather, bets will be settled according to the official result. This includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD).

If a match is cancelled before any play has taken place and not replayed within 24 hours of the original start time, all markets will be made void.
If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine a winner by a coin toss or drawing of lots, then all undecided markets will be considered void.

In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion. eg. declaration, team all out, etc.

All markets do not consider ‘Super Overs’ unless specified.

Bets will stand if at least one ball is bowled.

Article 2
Interruption/Postponements

All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official results.
In the event of interruption of a match due external factors, undecided bets will be declared void, unless a winning team is determined according to the official rules of the tournament.

Article 3
Matches not played as listed

If a match venue is changed, bets already placed will stand valid (if the home team is still those scheduled). In the event that the home and away team scheduled are reversed, all bets related to the original listing will be declared void. If a team replaces those originally scheduled, all bets will be declared void.

Article 4
Market Types

Head to Head (HH).
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Totals
You have to predict how many runs will be scored by both teams in the match.

Odd/Even
You have to predict whether the total runs scored in the match will be an odd or even number.

First Over Total Runs
You have to predict whether the total runs scored in the first over of the innings only will be over or under the indicated spread.

First Over Odd/Even
You have to predict whether the total runs scored in the first over of the innings only will be an odd or even number. Zero is considered even.

Totals Home/Away
You have to predict whether the total runs scored by the home or away team in their respective innings will be over or under the spread indicated.

Different Types of Cricket Matches

– One Day Matches/Twenty20 Matches – matches played in one day with a specific number of overs
– Test First/Class Matches – matches played over a number of days until a result is determined
– County Championship Matches – matches played over a number of days until a result is determined

Article 5
Cricket Antepost Markets

Winner
You have to predict the winner of the given tournament according to the official ranking of the competition.

Top Tournament Run Scorer
You have to predict the player that will score more runs during the given tournament. Runs scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, this bet will stand.

Top Tournament Wicket Taker
You have to predict the bowler that will take the most wickets during the given tournament. Wickets taken in other competitions are not taken into consideration. If the chosen bowler plays at least once during the season, this bet will stand.

 

Cycling

Article 1
The outcome of a bet on a cycling competition is based on first published official results. If a race is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

Article 2
If a race is officially cancelled all the related bets will be deemed void. Whenever a stage race is postponed or suspended, all the related bets will stand valid until the race is completed or cancelled. Whenever a single-day race is postponed or suspended, all the related bets will stand valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3
If one of the participants indicated in the bet does not take part in the named competition, all bets on the selection will be voided.

Article 4
If one of the participants retires before the beginning of the race or the first stage of a “tour” and his odd for winning the race is equal or fewer than 5.0, Betjuego reserves the right to void all bets affected by this happening.

Article 5
Market Types: 
all markets can be offered for specific races or stages AND antepost.

Winner
You have to predict the winner of the race or competition.

Group winner
You have to predict which of the named cyclists included in the bet will reach the best positioning within the group. If one or more cyclists of the group retire before the beginning of the race, all the bets will be voided.

1st and 2nd
You have to predict which two cyclists will finish the event in first and second position in the correct order.

Podium
You have to predict that the selected cyclist will reach the podium (first, second or third position).

Top 6
You have to predict that the selected cyclist will complete the race within the first six positions.

Top 10
You have to predict that the selected cyclist will complete the race within the first ten positions.

Head to Head (HH)
You have to predict which of the two cyclists specified in the bet will achieve the best position in the overall event. Whenever in a stage one of the two cyclists is disqualified during an advanced stage of the competition that his opponent has not even reached, the disqualified participant will be considered the winner.

– If one of two riders retire or are disqualified during one of the race stages, the rider who remains in the race will be considered as the winner.
– If both competitors do not reach the following stage the bet will be void.
– If both competitors reach the following phase but they do not complete the competition, the winner will be the one that obtained the best timing during the previous stage.

Winner Team
You have to predict the team of the winner (race or stage). Any withdrawal won’t be considered.

 

Darts

Article 1 
Whenever a darts match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 2
If one player withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 3
Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament; otherwise, they will stand.

Article 4
Market Types

Head to Head (HH)
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).
If the match ends with a draw, all related bets will be deemed void.

1X2
You have to predict the winner of the match. There are 3 possible outcomes: 1 (the first player wins), X (the match ends with a draw), 2 (the second player wins).

Most 180s
You have to predict which player will score the most 180s in the entire match. If both players score the same number of 180s, the selection will be considered void.

Total 180s
You have to predict whether the number of 180s scored in the match by both players is over or under the indicated spread.

First 180
You have to predict which player will score the first 180 in the match. If no 180s are scored in the match, the selection will be made void.

First Leg Winner
You have to predict which player will win the first leg of the match.

Correct Score
You have to predict the exact correct score in the match. This can apply to both number of  games or number of sets, depending on the requirement of the tournament.

Article 5
Darts Antepost

Winner
You have to predict the winner of the competition.

Most Tournament 180s
You have to predict which player will score the most 180s in the entire tournament. If one or more players achieves the most 180s in the tournament, dead heat rules will apply.

 

eSports

General rules

Article 1

If an event involves the same two players or teams playing in multiple games or maps (eg “best of 3”), and one or more of those games or maps is not played because the outcome of the event has already been decided , bets on games or maps not played will be void and the amounts wagered will be returned.

Article 2

We have a varied list of Egames games

  • CS GO
  • Dota 2
  • LOL
  • Rainbow Six
  • StarCraft
  • Overwatch
  • Call of Duty
  • Rocket League
  • Arena of Valor
  • King of Glory

Article 3

The start dates and times are shown for information only and may not be accurate. If an event is canceled, postponed, or interrupted and does not end within 48 hours of the originally scheduled start time, bets on that event will be void and the amounts wagered will be returned. However, games or maps that end within the next 48 hours will be settled normally even if additional games or maps that were part of the same match are canceled or postponed.

Article 4

Bet settlements are based on the official retransmission of the game by the publisher or organizer of the event. If the broadcast shows a counter for rounds won, kills, dragons, towers, etc., it will be used generically to settle the corresponding bets. If the outcome of a bet is unclear on the rebroadcast or there is no rebroadcast, the API statistics will be used for the game if any.

Article 5

In the case of indexed or numbered markets (such as the winner of a particular round in Counter Strike: GO or the team to achieve a specific murder in League of Legends or DOTA2), the index will determine the objective that counts. Words like “next” in the market name are not guaranteed to be correct, since retransmissions may experience delays and it will not always be possible to update the index accurately when a goal is achieved or a round is completed. Therefore, all bets will be settled according to the specific numbered round or the specified objective, regardless of the wording of the market name or its time of occurrence in relation to the time the bet was placed.

Article 6

If the number of rounds or maps programmed changes, or if the markets are mistakenly offered in terms of a number of rounds or maps different from the number actually programmed, bets for the margin of victory (including the handicap) will be canceled, total of rounds / maps, correct result, etc. and the amounts bet will be returned. Bets on the map winner and the match will remain valid. 

CSGO

Match Up Handicap (Asian Map Handicap)Map X– 3 wayYou have to predict the winner of the map. If the map goes to overtime (tie 15-15), the X will be the winning result.Map X – There will be overtimeYou have to predict if the map will need extra time to proclaim a winner. Extra time begins when the two teams are tied at 15-15. 

DOTA 2

If a team surrenders (“GG”), bets will remain valid and will be settled as follows. For those bets on the winner of the map, the winning team will be the team that has not surrendered. Bets on Roshans, Barracks, Kills, and Towers will be settled based on your situation at the time the Central Tower (Ancient) was destroyed, either by a player or as a result of a countdown «GG »In which it destroys the Central Tower or Ancient.Map X More / Less game timeYou will have to predict if the designated map time will be higher or lower than the indicated spread.The markets will be settled according to the game clock. The duration of the loading screen will not count for the calculation of the total playing time (since the timer for players starts at approximately -01: 00 (minus one minute) and the horn sound sounds when the counter arrives at 00:00 and the game time begins to register). If the playing time is exactly xx: 00, like the market, these bets will be void and the amounts wagered will be returned.

Map X First to get Y deaths

You’ll have to forecast which team will get Y kills first on map X.

Map X Equipment that will destroy the following barracks

You will have to forecast which team will destroy the following barracks on map X.

All destroyed barracks will count as if they had been destroyed by the opposing team even when the last hit was from a minion or rejected by the player whose tower was destroyed. The ranged attack and melee attack barracks of each binomial will count as independent barracks, so each team will have a total of six barracks. Map X Team that will score the highest kill handicap You’ll have to forecast which team will score the highest kill handicap on map X.

Map X Team that will kill the next Roshan

You will have to predict which team will kill the next Roshan on map X.

Map X Total of barracks destroyed

You will have to forecast if the total number of barracks destroyed on the designated map will be higher or lower than the spread indicated on map X.

Map X Total of Roshans killed More / Less

You will have to predict if the total number of Roshans killed on the designated map will be higher or lower than the spread indicated on map X.

Equipment that will get an extermination

You will have to forecast whether the indicated team will get an extermination.

Team that will get a massacre

You will have to predict if the indicated team will achieve a massacre.

 

COUNTER-STRIKE: GLOBAL OFFENSIVE

Bet without a tie

You will have to predict the winner of the game. If the game ends in a tie, the selection will be canceled.

Match winner

You will have to predict the winner of the game.

Match winner (3 chances)

You will have to forecast the final result of the game.

Handicap of the match

You will have to predict the winner of the game in full by adding or subtracting the spread indicated to the result of the game with respect to the maps won by each team.

Map X Team that will win the next round

You will have to forecast which team will win the next round on Map X. 

Map X Winner

You will have to forecast which team will win map X.

Round X Handicap Map

You will have to predict the winner of the map by adding or subtracting the Spread indicated to the result of the map with respect to the rounds won by each team.

Map X Total number of rounds

You will have to forecast if the total number of rounds on the indicated map will be higher or lower than the indicated spread.

Map X – First Aegis

You have to predict which team will obey the power of Aegis first Map X – Prime BarracksYou have to predict which team will destroy the Barrack first. Map X – Primera TowerYou have to predict which team will destroy the Tower first. Match Up Handicap (Asian Map Handicap)You must predict the winner of the entire match by adding or subtracting the indicated length to the match result in terms of maps won by each team. 

LEAGUE OF LEGENDS

For those bets where the next team is included in achieving a particular goal or the team achieves the maximum in a particular goal, if a ‘none’ or ‘tie’ option is offered and that selection is the Winner, bets on one of the teams will be lost. If no such selection is offered and neither team wins, all bets on the market will be void and the amounts wagered will be returned. If a team surrenders, bets will remain valid and will be settled as follows. For those bets on the winner of the map, the winning team will be the team that has not surrendered. Bets on dragons, barons, and kills will be settled based on your situation at the time the surrender takes place. Bets for turrets and inhibitors will be settled as if the winning team had destroyed the minimum number of additional turrets and / or inhibitors that are theoretically required to win the game usually in the situation where the surrender occurred. For example, if an inhibitor from the losing team is destroyed at the time of surrender, no additional inhibitor will be deemed to have been destroyed. If no inhibitor from the losing team is destroyed, the winning team will be deemed to have destroyed an additional inhibitor, giving priority to an inhibitor that has already been destroyed if such an inhibitor exists and has been regenerated. If the winning team has destroyed all grade 1 turrets and one grade 2 turret, they will be deemed to have destroyed three additional turrets (seven in total) as they will have had to destroy at least one grade 3 turret and both turrets. the link to win the game usually in that situation. For those bets where the next team is included in achieving a particular goal or the team achieves the maximum in a particular goal, if a ‘none’ or ‘tie’ option is offered and that selection is the Winner, bets on one of the teams will be lost. If no such selection is offered and neither team wins, all bets on the market will be void and the amounts wagered will be returned.

Match winner

You will have to predict the winner of the game.

Match winner (3 chances)You will have to forecast the final result of the game. Map X Winner

You will have to forecast which team will win map X.

Handicap of the match

You will have to predict the winner of the game in full by adding or subtracting the spread indicated to the result of the game with respect to the maps won by each team.

Better than 2 Correct result

You will have to forecast the final result of the map series between the two indicated teams. There are 3 possible outcomes: 2-0, 0-2, and 1-1.

Best of 3 Correct result

You will have to forecast the final result of the map series between the two indicated teams.

Best of 5 Correct result

You will have to forecast the final result of the map series between the two indicated teams.

Bet without a tie

You will have to predict the winner of the game. If the game ends in a tie, the selection will be canceled.

Map X Both teams will destroy an inhibitor

You’ll need to predict whether both teams will destroy at least one inhibitor each on Map X.

All destroyed inhibitors will count as if they had been destroyed by the opposing team even if the last hit was from a minion.

Map X Both teams will murder a baron

You will have to forecast whether both teams will assassinate at least one baron each on Map X.

Map X Both teams will kill a dragon

You’ll have to predict whether both teams will kill at least one dragon each on Map X.

Map X More / Less game time

You will have to predict if the designated map time will be higher or lower than the indicated spread. For bets on the playing time markets (plus / minus), the markets will be settled according to the game clock. If the playing time is exactly xx: 00, like the market, these bets will be void and the amounts wagered will be returned. Map X First to get Y deathsYou’ll have to forecast which team will get Y kills first on map X.

Map X Equipment that will destroy the next inhibitor

You will have to predict which team will destroy the next inhibitor on map X. All destroyed inhibitors will count as if they had been destroyed by the opposing team even if the last hit was from a minion.

Map X Equipment that will destroy the next turret

You will have to forecast which team will destroy the next turret on map X.All destroyed turrets will count as if they had been destroyed by the opposing team even if the last hit was from a minion.

Map X Team to get the first blood

You will have to forecast which team will get the first blood on map X.

Map X Team that will get the highest number of deaths

You will have to forecast which team will get the highest number of deaths on map X.

Map X Team that will get the next death

You’ll have to forecast which team will land the next kill on Map X.

Map X Total of murdered barons

You will have to forecast exactly how many barons will be killed on Map X. 

Map X Total inhibitors destroyed Over / Under

You will have to predict whether the number of inhibitors destroyed on map X will be higher or lower than the indicated spread.

All destroyed inhibitors will count as if they had been destroyed by the opposing team even if the last hit was from a minion.

Map X Total deaths Odd / Even

You will have to predict whether the number of deaths achieved on map X will be odd or even.

Map X Total deaths achieved Over / Under

You will have to predict if the number of deaths achieved on map X will be higher or lower than the indicated spread.

Map X Total of turrets destroyed

All destroyed turrets will count as if they had been destroyed by the opposing team even if the last hit was from a minion.

Map X Total of turrets destroyed More / Less

You will have to predict if the total number of turrets destroyed on map X will be higher or lower than the indicated spread. All destroyed turrets will count as if they had been destroyed by the opposing team even if the last hit was from a minion.Team that will get a fivefold murderYou will have to predict if the indicated team will achieve a fivefold murder (pentakill) during the game.Equipment that will achieve a quadruple murderYou will have to predict if the indicated team will achieve a quadra kill during the game. 

Total maps played Over / Under

You will have to predict if the total number of maps played in the game will be higher or lower than the indicated spread.

FIFA

Article 1

In relation to duration of matches, the time could change depending on the specific tournament.

Article 2

The outcome of a bet on a FIFA live event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 3

Whenever a FIFA match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event that were still open at the moment of the interruption will be considered void, while the settled bets will stand valid.

Article 4

Market Types

Match Up Winner (3 way)

You have to predict the winner of the match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins)

Total Goals Over/Under (spread)

You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Next Team To Score

You have to predict the team that will score the next goal. There are three possible outcomes: 1 (the home team scores the next goal), 2 (the away team scores the next goal) and Neither (no more goals are scored during the match).

 

Floorball

All games must start on the scheduled date for bets to be valid. If a game
has been postponed or cancelled before its due start time or is not completed in full according to regulation time then all bets are deemed void. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.

Article 1
The outcome of a bet on a Floorball event is based on the scheduled minutes of play plus injury time. Unless otherwise stated, overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2
Whenever a Floorball match is officially postponed or suspended, all related bets will remain valid if the event takes starts or resumes before midnight of the day of the match, otherwise bets will be considered void.

Article 3
Market Types

Match Result (1X2)
You have to predict the outcome of the entire match

Double Chance
You have to predict the outcome of the entire match. There are 3 possible
outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Draw No Bet
You have to predict the result of the game excluding any extra time. There are 2 possible results: 1DNB (considering only the points scored in the regular time, the home team wins in a draw, the bet will be void), 2DNB (considering only the points scored in the regular time, the away team wins in case to draw the bet will be void).

 

Formula 1

Article 1
The outcome of a bet on a Formula 1/Nascar/Indy Car event is based on the first published official results. The decisions taken by official federation (including but not limited to FIA) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3
If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though official federation (including but not limited to FIA) might regard the race as completed and assign points to drivers/teams.B

Article 4 
If one or more drivers retire before the beginning of the first practice session of the race and at least one of them has odds for winning the race equal or fewer than 5, Betjuego reserves the right to void all the bet typologies affected by this happening. If a driver is not able to take part to the qualifying sessions, all bets directly related to that driver will be void. If a driver is not able to take part to the main race after complete the qualifying, all bets directly related to that driver concerning the main race will be void (bets concerning qualifying sessions will stand). A driver participating in the warm-up lap is considered to have participated in the race if the same (warm-up lap) has been completed.

Article 5
If a driver is not able to complete at least one lap of a practice session, all bets directly related to that driver for this session will be void.

Article 6
If a decision taken by the race officials (including but not limited to FIA) after the completion of the practice/qualifying session directly influences the outcome of the race, Betjuego reserves the right to void all bets affected by such information.

Article 7
Market Types

Winner (Race)
You predict that the selected driver will be the winner of the race.

Winning Team (Race).
You have to predict which team will the winning driver belong to.

1st and 2nd (Race)
You have to predict that the two drivers selected will conclude the race in first and second position in the correct order.

1st or 2nd (Race)
You have to predict that the selected driver will reach the first or the second position at the end of the race.

Podium (Race)
You have to predict that the selected driver will reach the podium (first, second or third position).

Top 6 (Race)
You have to predict that the selected driver will end the Race within the first six positions. In order to be considered winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

Top 10 (Race)
You have to predict that the selected driver will end the Race within the first ten positions. In order to be considered winner, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

HH (Race)
You have to predict which among the two drivers specified in the bet will achieve the best position in the race. Should these drivers retire or being disqualified at the same lap this bet typology will be considered void. If one or more of the drivers listed in the bet are not able to take part in the race this bet typology will be deemed void.

Winner (Pole)
You predict that the selected driver will achieve the best position during the qualifying session.

1st and 2nd (Pole)
You predict that the two drivers selected will achieve the first and second position in the correct order in the qualifying session.

Podium (Pole)
You predict that the selected driver will conclude the qualifying session in first, second or third position.

HH (Pole)
You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.

Classified/Non Classified
You have to predict whether the driver will be classified or not according to the official federation report (including but not limited to FIA), published after the main race. In order to be considered as classified, the driver must complete at least the 90% of the laps completed by the winner rounded down to the nearest whole number of laps.

Cars Classified
You have to predict how many cars/drivers will be classified according to the official federation report (including but not limited to FIA) published after the main race.

Point Finish (1-10)
You predict that the selected driver during the current event will get at least one point, i.e. that he will complete the race within the first ten positions.

No Point
You predict that the selected driver during the current event will not get any point, i.e. that he will complete the race from the 11th position downwards.

Fastest Lap
You have to predict which driver will perform the fastest lap during the Grand Prix main race.

1st Retired
You have to predict which driver will retire first during the Grand Prix main race. A driver disqualified or having an accident is considered as retired. If two or more drivers retire during the same lap they will be considered as equal, independently from the order in which they retired.

Cars not to Complete First Lap.
You have to predict how many cars/drivers will not complete for whatever reason the first lap of the race.

Safety Car. 
You have to predict if the safety care will come out onto the track during the race.

Antepost

Winner Constructor Championship 
You predict the winner of the Constructors Championship. If at least one of the regular driver of the Team doesn’t join the first qualifying session of the season, and the Winner Constructor Championship’s odd is equal or lower than 5.0, Betjuego reserves the right to void all the bets related to the above odd. If all the regular drivers of the Team join the first qualifying session of the season all the bets related to the above odd will be considered as valid.

Winner Drivers Championship
You predict the winner of the current Winner Drivers Championship. If the selected Driver doesn’t join the first qualifying session of the season, and the Winner Drivers Championship odd is equal or lower than 5.0, Betjuego reserves the right to void all the bets related to the above odd. If the named Driver joins the first qualifying session of the season, all the bets related to the above odd will be considered as valid.

Driver Championship Head to Head Overall
You predict which driver will set the best placement in the current Driver Championship. If both of the drivers achieve the same points in the season, the winner will be declared with the same criteria used by the official federation (including but not limited to FIA; which means that only the best placements in the seasons will be considered to determine the winner.

 

Futsal

Article 1
The outcome of a bet on a futsal event is based on the result of the match after the scheduled regular time plus injury time. Unless otherwise stated for specific bets overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2
Whenever a futsal match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3
Market Types

Match Result (1X2)
You have to predict the outcome of the entire match.

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Both Teams to Score
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Handicap 1X2
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Asian Handicap
You have to predict the final two-way result of the match taking into account the handicap offered.

Please refer to the following examples regarding settlement of bets:

Handicap Line 0 Ball

If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0,0.5 Ball

Team giving a 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

– Lose by any score – All bets on the selection are losers.

Team receiving 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Lose by any score – All bets on the selection are losers.

Handicap Line 0.5 Ball

Team giving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are losers.

– Lose by any score – All bets on this selection are losers.

Team receiving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are winners.

– Lose by any score – All bets on this selection are losers.

Handicap Line 0.5,1 Ball

Team giving a 0.5,1 ball start:

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

– Draw or win by any score – All bets on this selection are winners.

– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.

– Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball

Team giving a full ball start:

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – All bets on this selection are void and refunded to the customer.

– Draw or lose – All bets on this selection are losers.

Team receiving a full ball start:

– Win by any score or draw – All bets on this selection are winners.
– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.

– Lose by 2 or more – All bets on this selection are losers.

Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.

Correct Score
You have to predict the correct score of the entire match.

 

Golf

Article 1
The outcome of a bet on a golf tournament is based on official results from the governing organisation of the tournament. If a tournament is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials, but only if 36 holes have been completed. Should 36 holes not be completed all bets on that event will be deemed void.

For the purposes of settlement, only the rankings published on the official website of the related tournament will be considered.

Article 2
If a tournament is postponed or suspended all bets will stand and will be paid out after its conclusion. If a tournament is cancelled prior to the start, all bets will be considered void.

Article 3
If there are any changes to the 2/3 ball pairings for that round, bets will be settled on the original pairings/groups.

Article 4
Market Types

Tournament Winner
You have to predict the winner of the tournament.

Group winner
You have to predict which of the named players included in the bet will achieve the best finishing position in the tournament.

2 Way Tournament Matchbets
You have to predict which of the two players indicated will achieve the best position at the end of the tournament. If the two players achieve the same positioning in the tournament, the bet will be voided.

Podium
You have to predict whether your selected player will finish in the top 3 in the tournament, including ties.

Top 6
You have to predict whether your selected player will finish in the top 6 in the tournament, including ties.

Top 10
You have to predict whether your selected player will finish in the top 10 in the tournament, including ties.

2 Way Round Matchbets
You have to predict which of the two players indicated will achieve the best score in the named round of the tournament. If the two players achieve the same score in the round, the bet will be voided.

3 Way Round Matchbets
You have to predict which of the three players indicated will achieve the best score in the named round of the tournament. If two or more of the players achieve the same score in the round, dead heat rules will apply.

 

Handball

Article 1
The outcome of a bet on a handball event is based only on regular time only. Unless otherwise stated for specific markets, overtimes and penalty shootouts do not count towards final settlement.

Article 2
Whenever a handball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match.

Article 3
Market Types

Match Result (1X2)
You have to predict the outcome of the match in regular time.

Match Result (Head to head)
You have to predict the outcome of the match. If the match finishes in a draw (including OT), this selection will be considered void.

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Goal spreads (Handicap)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

The handicap, if positive or negative is always associated with the home team.

Example:

If you bet on “(H.-2.5) Home” the bet will be winning if the home team after regular time wins with a margin of victory of at least 3 goals.

Total Spreads (Over/Under)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

HT/FT
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Odd/Even
You have to predict if the number of goals scored is odd or even.

Winning Margin
You have to predict the margin of victory for either the home or away team.

Highest Scoring Half
You have to predict which half will have the most goals scored.

Win Both Halves
You have to predict if the selected team win both halves of the match.

1st/2nd Half betting

3 Way (1X2)
You have to predict the result of the indicated half of the match only.

Double Chance
You have to predict the outcome of the indicated half only. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Draw No Bet
You have to predict which team will win the indicated half. If the indicated half ends in a draw then the selection will be void.

Totals Home/Away
You have to predict whether the total goals scored by either the home or away team is over or under the spread indicated.

Odd/Even Home/Away
You have to predict whether the total goals scored in the match by the home or away team is an odd or even number. Zero is considered even.

1st Half Odd/Even
You have to predict if the number of goals scored in the 1st Half is odd or even.

Article 4
Handball Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

Horse Racing

Article 1

The outcome of a bet on a horse racing event is based on the first published official results. Possible decisions taken by disciplinary or legal bodies after the publication of the official results will not affect the outcome of the bet.
Whenever a race is officially suspended, all the related bets will be voided.
If a horse is for any reason unable to take part in the competition, all bets related to its performance will be voided.

Article 2
Market Types

Winner
You predict that the selected horse will be the winner of the race. If the chosen horse does not take part into the competition the bet will be void.

Placed
You predict that the selected horse will reach the placed in the named race.

Forecast
You have to predict which two horses will finish the event in first and second position.

Tricast

You have to predict which three horses will finish the event in first second and third position.

Head to Head
You have to predict which of the two horses specified in the bet will achieve the best position at the end of the race. In case of both horses either retiring or being disqualified this bet typology will be deemed void. If only one horse retires or is disqualified, the other horse will be considered the winner.

 

Ice Hockey

Article 1
The outcome of a bet on an ice hockey event is based only on regular times. Unless otherwise stated overtimes and penalty shootouts will not affect the outcome of the bet.

Article 2
Whenever an ice hockey match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise bets on the match will be considered void.

Article 3
Market Types

1X2 Match Result
You have to predict the outcome of the match.

Match Result (including OT)
You have to predict the outcome of the match, including any overtime period.

Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Totals (Over/Under)
You have to predict if the total number of points scored during the regular time of the match will be over or under the spread indicated.

Totals Including Overtime (Over/Under)
You have to predict if the total number of points scored during the entire match (including any overtime period) will be over or under the spread indicated.

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Both Teams to Score
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score 0-0 is considered even.

Handicap
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Correct Score
You have to predict the correct score of the match after regular time.

Total Spreads
You have to predict if the total number of points scored during the regular time of the match will be over or under the spread indicated.

Totals Spreads Including Overtime
You have to predict if the total number of points scored during the entire match (including any overtime period) will be over or under the spread indicated.

Period Betting
Period betting can apply to 1st half bets, 2nd half bets, specific period bets or Overtime. Each market will be labelled for the specific period in which the result will be determined.

Eg. ‘First half – 3 way’ – this means your bet is based on the 3 Way result of the first half period only.

Eg. ‘Second period – Draw No Bet – this means your bet is based on the final result of the second period only.

Other markets offered as Period betting

3 Way – you have to predict the final result of the named period.

Totals (over/under) – you have to predict the total amount of points scored within the named period.

Draw no bet – you have to predict the result of the named period. If the named period ends in a tie, the selection is considered void.

Double Chance – you have to predict the outcome of the named period. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Both Teams to Score – you have to predict whether both teams score at least one goal each during the named period OR only one team or both teams do NOT score any goals during the named period.

First Team to Score – you have to predict which team will score first during the named period only.

Last Team to Score – you have to predict which team will score last during the named period only.

Odd/Even Goals – You have to predict if the number goals scored during the named period is going to be odd or even. The score 0-0 is considered even.

Totals Home/Away
You have to predict if the total number of points scored by the home or away team during the match will be over or under the spread indicated.

Highest Scoring Period
You have to predict which period of the match will have the most points scored.

Overtime Yes/No
You have to predict whether there will be an overtime period in the game.

First Team to Score
You have to predict which team will score first during the match.

Last Team to Score
You have to predict which team will score last during the match.

Article 4
Ice Hockey Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

MMA

Article 1
The outcome of a bet on MMA or UFC is based on first published official results.

Article 2
Whenever a fight is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3
If one combatant withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 4
Market Types

1X2
You have to predict the outcome of the fight, independently from the method of victory (Knock Out, Technical Knock Out or points victory). There are 3 possible outcomes: 1 (the first competitor wins), X (the match ends in a draw), 2 (the second competitor wins).

Head to Head (HH)
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the first competitor wins), 2 HH (the second competitor wins). If the match ends in a draw the selection will be void and will not be included in the computation of a possible bonus.

Victory by Points
You have to predict if the match will be won by points. In case of Knock Out, Technical Knock Out or Draw the bet will be lost.

Victory by KO
You have to predict if the match will be won by Knock Out or Technical Knock Out. In case of victory by points or Draw the bet will be lost.

Under / Over

The Under / Over on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five minute round. Thus, 2½ rounds would be two minutes and thirty seconds of the 3rd round.

If an over/under total lands on the exact half round total in a fight, the bets will be voided and the money refunded.

Motor Sports

Article 1
The outcome of a bet on a Moto racing event is based on the first published official results. Following decisions taken by disciplinary or legal bodies (including but not limited to FIM) and affecting or amending the result achieved on the race field will not be taken into consideration.

Article 2
Whenever a race is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3
If a race is for whatsoever reason abandoned before the completion of the 75% of the planned distance (rounded down to the nearest whole number of laps) the event will be considered void, even though the federation might regard the race as completed and assign points to drivers/teams.

Article 4 
At the end of all bets, the final classification with 1st, 2nd and 3rd placements officially announced will be considered as valid. For all other positions, the final classification as published by the International Federation of Motorcycling will be taken as valid at the end of the race. Other disqualifications and requests made after the race results are published will not be taken into consideration.

Article 5
If one or more drivers retire before the beginning of the first practice session of the race and at least one of them has odds for winning the race equal or fewer than 5, Betjuego reserves the right to void all the bet typologies affected by this happening. If a driver is not able to take part to the qualifying sessions (or Superpole in the Superbike), all bets directly related to that driver will be void. If a driver is not able to take part to the main race after complete the qualifying, all bets directly related to that driver concerning the main race will be void (bets concerning qualifying sessions will stand). A driver participating in the warm-up lap is considered to have participated in the race.

Article 6
If a driver is not able to complete at least one lap of a free practice session, all bets directly related to that driver for this session will be void.

Article 7 
If a decision taken by the race officials/FIM after the completion of the practice/qualifying session directly influences the outcome of the race, Betjuego reserves the right to void all bets affected by such information.

Article 8
Market Types

Winner (Race)
You predict that the selected driver will be the winner of the race.

1st and 2nd (Race)
You predict that the two drivers selected will conclude the race in first and second position in the correct order.

Podium (Race)
You predict that the selected driver will reach the podium (first, second or third position).

HH (Race)
You have to predict which of the two drivers specified in the bet will achieve the best position in the race. In case of both drivers either retiring or being disqualified at the same lap this bet typology will be deemed void.

Winner (Pole)
You predict that the selected driver will achieve the best position during the qualifying session.

1st and 2nd (Pole)
You predict that the two drivers selected will achieve the first and second position in the correct order in the qualifying session.

Podium (Pole)
You predict that the selected driver will conclude the qualifying session in first, second or third position.

HH (Pole)
You have to predict which of the two drivers specified in the bet will achieve the best position in the qualifying session.

Best of group
You have to predict which driver will achieve the highest position in the selected group. In case one of the drivers of the group does not take part in the race, the bet will be deemed void.

 

Music, TV and Cinema

Article 1
The outcome of a bet available on Cinema and Music is based on the outcome of the entire tournament.

Article 2
All bets will be settled and paid only after the official conclusion of the related tournament. Under no circumstances should these bets be settled and paid before the aforementioned deadline.

Article 3
Possible decisions taken by disciplinary or legal bodies before or during the competition, affecting or amending the outcome of a bet, will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner, they will not be considered.

Article 4
Market Types

Winner
You have to predict the winner of the competition.

 

Olympic Competitions

Article 1
For settlement purposes, the participants who will be prize winners at the prize-winning ceremony with the gold, silver and bronze medal will be respectively considered as 1st, 2nd and 3rd classified.

Possible disqualifications which will take place after the prize-winning ceremony will be not considered.

In case of suspension of the event, the bets will remain valid until the event is officially cancelled.

In case of cancellation of the event, the bets will be paid only if the organizer will publish a list of the official classification order (in case of the Olympic Games: prize-winning and medals assignment).

Article 2
Markets Rules:

Outrights 
In the Outrights (Winner, Placed and Winner “Without”) – it will be always considered the official arrival order. Possible disqualifications which will take place after the publishing of the official results will not be considered. In any case of draw, it will be applied the dead heat rule (ex-aequo).

In case that a bet on a not-participant to the competition will be offered, all the bets on him/her will be refunded.

Head-to-head
Bets are valid if both the participants take part to the competition.

In case that one of the two participants will not take part to the competition, the head-to-head will be voided and the bet will be refunded.

For the paying-out purposes, only the official results will be considered. In case of draw, the bets will be refunded (draw no bet).

WON MEDALS (Special Bets Olympic Games 2012) 
For our bets purposes, only the results of the official ranking list at the moment of the closing ceremony will be considered. Later disqualifications and/or appeals will be not considered.

HH/1X2 Medals
It concerns the forecast of the participant who will gain the best position in the ranking. In case of draw among the gold medals, the winner will be who gained more silver medals. In case of further draw, the winner will be who gained more bronze medals.

Over/Under Medals (Gold)
It concerns the forecast of the participant who will gain the higher or lower number of (gold) medals compared with the indicated total.

 

Other Sports

Article 1
Betjuego reserves the right to offer additional sport betting opportunities as well as additional bets in any moment without prior notice to customers. In any such circumstance, new attachments will be added to these betting rules.

Sport Rules:

ARCHERY 

Bets are valid if the participants start at least one round, otherwise all bets will be void and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
If one player is replaced with another one before the start of the match, all bets will be void. If a match starts but does not end, all the concerning bets will be voided (otherwise, it will be instead specified).
Markets offered:
-Winning
-Placed
-Head-to-head

CANOE/KAYAK
Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head

CURLING
Bets are settled based on official results. If any match is cancelled or postponed and not played within 24 hours of the official start time, all bets related to this match will be void.
Markets offered:
-Winning
-Placed
-Head-to-head

DIVING 
Bets are valid if the participants dive at least once, otherwise all the bets will be voided and refunded.  For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head

FIGHTING SPORTS
Each fighter is quoted for being the winner of the fighting; in case of draw, all bets will be voided and refunded. If one of the two fighters is replaced, all bets will be voided and refunded.
Fighting sports include:
Judo
Fencing
Crawling Fighting
Greco-Roman Fighting
Boxing
Taekwondo
Markets offered:
-Winning
-Placed
-Head-to-head

GYMNASTICS
Bets are valid if the participants make at least one round and/or one discipline. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head

HORSE RACING
The outcome of a bet on a horse racing event is based on the first published official results. Possible decisions taken by disciplinary or legal bodies after the publication of the official results will not affect the outcome of the bet.
Whenever a race is officially suspended, all the related bets will be voided.
If a horse is for any reason unable to take part in the competition, all bets related to its performance will be voided.
Markets offered:
-Winning
-Placed
-Head-to-head

MODERN PENTATHLON
Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets:
-Winning
-Placed
-Head-to-head

ROWING
All bets will be settled according to the official result at the time of podium presentation. Subsequent amendments do not count.
Markets offered:
Winner – You have to predict the overall winner
1X2 – You have to predict the winner.
1 = first listed team wins
2 = second listed team wins
X = dead heat (tie)

SAILING
The outcome of a bet on a sailing competition is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
If a race is officially cancelled all the related bets will be deemed void. If a race is postponed or suspended all bets will stand and will be paid out after its conclusion.
If a team does not take part to the race or is disqualified all bets related to its performances will be void.
Markets offered:
-Winner
-Head to head

SHOOTING 
Bets are valid if the participants start a round, otherwise all the bets will be voided and refunded. The podium will establish the bets winning.  Possible disqualifications and/or appeals which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head

SOFTBALL 
Bets are valid if all events will take place in the pre-established dates. If an event is postponed or cancelled before the given starting hour, all the bets will be voided.
In case the “Mercy Rule” is proclaimed, all the bets will be valid considering the result at that moment.

TRIATHLON 
Bets are valid if the participants go beyond the starting line, otherwise all the bets will be voided and refunded. For our bets purposes, only podium rankings will be considered. Possible disqualifications which will take place later will be not considered.
Markets offered:
-Winning
-Placed
-Head-to-head

WEIGHTLIFTING 
Bets are valid if the participants make at least one lifting. .  Possible disqualifications and/or appeals which will take place later will be not considered.
Markets:
-Winning
-Placed
-Head-to-head

FIELD HOCKEY
Unless otherwise stated, all Field Hockey bets will be settled based on the results of 2 x 35 minute halves of play. This includes any additional stoppage time that may be added at the end of the match. Should a match be abandoned, suspended or postponed and fail to resume after 12 hours from the official start time, the result as it stands will be deemed void and all bets will be cancelled unless explicitly stated. The company’s decision to cancel all bets in such an event is final and is regardless of any official decision by the match referee or relevant governing authority.
Markets offered:
-1X2
-Double chance
-DNB
-Over/Under
-Handicap
-Odd/Even

PRO WRESTLING
All bets are paid following the result of the match. Settlements are based on results provided by the relevant governing body: www.wwe.com.
Settlement will be in accordance with the final decision at the end of broadcast as confirmed by the governing body.
Bets will be settled on the winner of the match, not the on the transfer of title.
Should any match end in a ‘no decision’, all bets will be made void.
Should a wrestler be added or removed so that it fundamentally alters the manner of the contest, all bets will be void.
Bets on the Royal Rumble or any other Battle Royal event are valid whether the selected wrestler competes or not.

 

Pesapallo

Article 1
All bets are paid on the result after 2 periods of play. Scores in extra periods do not count unless stated otherwise. If a game is not played on the scheduled date, then all bets will be void.

Match Result (1X2)
You have to predict the outcome of the entire match.

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Over/Under (spread)
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Both Teams to Score
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Handicap 1X2
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

 

Poker

Article 1
The outcome of a bet on Poker is based on first published official results. If a competition is shortened the bets will be settled according to the decisions taken by tournament officials.

Article 2
If a tournament is officially cancelled all the related bets will be deemed void. If a tournament is postponed or suspended all bets will stand and will be paid out after its conclusion.

Article 3
Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament, otherwise they will stand.

Article 4
Market Types

Winner.
You have to predict the winner of the competition.

HH. 
You have to predict which of the two players specified in the bet will achieve the best position in the final ranking of the tournament.

Winning Heads Up
You have to predict which among the two players will win the heads up.
Heads up means a poker match with only two players.

Winning Hand
You have to predict with which score the last hand will be won.
There are 10 possible outcomes:
Pair: the last hand is won with a pair.
Two Pair: the last hand is won with a double pair.
High Card: the last hand will be won with a high card.
Three of a Kind: the last hand is won with three of a kind.
Flush: the last hand is won with a flush.
Straight: the last hand is won with a straight (not with a straight flush or a royal straight flush)
Full House: the last hand is won with a full.
Four of a Kind: the last hand is won with four of a kind.
Straight Flush: the last hand is won with a straight flush.
Royal Straight Flush: the last hand is won with a royal straight flush.

Suit of Final River Card
You have to predict the suit of the river card of the last hand. There are 4 possible outcomes:
Clubs: the river card of the last hand is Clubs.
Diamonds: the river card of the last hand is Diamonds.
Hearts: the river card of the last hand is Hearts.
Spades: the river card of the last hand is Spades.

Colour of Final River Card
You have to predict the colour of the river card of the last hand. There are 2 possible outcomes:
Black: the river card of the last hand is Clubs or Spades.
Red: the river card of the last hand is Hearts or Diamonds.

 

Politics

Article 1
The outcome of a bet on Political Elections will be settled according to the official results of the Electoral Commission.
Any eventual decision taken after the official announcement will not be considered for the settlement of the bets.

Article 2
Market Types

Winner
You have to predict the winning candidate or party of the specific election

 

Rugby

Article 1
The outcome of a bet on a Rugby event is based on the result of the match after regular time only.

Article 2
Whenever a Rugby match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the markets related to that event will be considered void.

Article 3

Market Types

Match result
You have to predict the outcome of the match.

Handicap (Spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

The handicap, is always given to the favourite team, which will be indicated in Green. The handicap will be subtracted from their final score. Extra time is taken into consideration.

Example: New Zealand – Australia
If you bet on New Zealand with a handicap of 15 then for the bet to be winning New Zealand must win the match by at least 16 points.

If you bet on the draw then for the bet to be winning New Zealand must win by exactly 15 points.

If you bet on Australia then for the bet to be winning Australia must win the match or Australia loses conceding a maximum of 14 points to its opponent.

Handicap 1-2
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.

The handicap, is always given to the favourite team, which will be indicated in Green. The handicap will be subtracted from their final score. Extra time is taken into consideration.

Example: England – Wales
If you bet on England with a handicap of 15.5 then for the bet to be winning England must win the match by at least 16 points.

If you bet on Wales then for the bet to be winning Wales must win the match or Wales loses conceding a maximum of 15 points to its opponent.

Double Chance
You have to predict the result of the game excluding any extra time. There are 2 possible results: 1X (considering only the points scored in the regular time, wins or draws the home team), X2 (considering only the points scored in the regular time, the home team wins, the away team wins or draws ).

Odd/Even
You have to predict if the number of points scored is odd or even.

Draw No Bet
You have to predict which team will win the match. If the match ends in a draw then the selection will be void.

HT/FT
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

Highest Scoring Half
You have to predict which half will have the most points scored.

Total Points
You have to predict if the total number of points scored during the entire match will be over or under the spread indicated.

First Team to Score
You have to predict which team will score the first points in the match

Last Team to Score
You have to predict which team will score the last points in the match.

1st half/2nd half bets
Each market will be labelled for the specific half in which the result will be determined.

Example: ‘1st Half 3 way – this means your bet is based on the 3 way result of the 1st half period only.

Other markets offered as Period betting

Draw No Bet – you have to predict the result of the named period. If the named period ends in a tie, the selection is considered void.

Total Spread (over/under) – you have to predict the total amount of points scored within the named period.

Handicap – you have to predict the winner of the named period adding or subtracting the indicated spread to the result of the named period.

Odd/Even Points– you have to predict whether the points scored in the named period are odd or even.

Home/Away Win Both Halves
You have to predict if the selected team win both halves of the match.

Odd/Even Home/Away
You have to predict whether the total goals scored by either the home or away team is over or under the spread indicated.

Over/Under Home/Away
You have to predict whether the total goals scored in the match by the home or away team is an odd or even number. Zero is considered even.

Article 4
Rugby Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

Snooker

Article 1
The outcome of a bet on a snooker event is based on published official results.

Article 2
Whenever an Snooker match is officially postponed or suspended, all the related bets will be deemed void. If a snooker event is postponed or suspended all bets will stand and will be paid out after its conclusion.

Article 3
Market Types

Match Result
You have to predict the winner of the match. If the match ends in a draw the selection will be void unless the draw option was offered.

Article 4
Snooker Antepost

Tournament Winner
You have to predict the winner of the competition.

Soccer

Article 1
The outcome of a bet on a football (soccer) event is based on the scheduled minutes of play plus injury time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2
Whenever a football match is officially postponed or suspended according to the time written in the coupon, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

That rule doesn’t apply in the event of matches where the date change occurs before the day originally scheduled for the match. In this event, if the game is announced to be rescheduled at least one day before the expected date of the match, and the match is played within 96 hours of the original date of the match, all bets will be considered valid.

Article 3
In case of interruptions during the second half time of a match, all bets related to the first half time will stand valid. On the contrary bets related to the whole match or exclusively to the second half time will be voided and refunded.

Article 4
A team is considered to have scored the goal even if it was actually scored by an opponent’s player (an own goal) or if it was the result of a penalty kick occurred during regular or injury times.

Article 5
If the match takes place in a neutral venue, the first mentioned team will be considered the home team and the second mentioned team will be considered the away team.

Article 6
In relation to friendly matches; if a friendly match is played in a traditional format (eg. two halves) then bets will be settled based on the full time result not including extra-time or penalties. An exception to this rule would be if the odds offered were incorrect and based on a different time period. (eg if odds offered were based on 2x45min halves and only 2x30min halves were played). In these cases, we reserve the right to void any market.
If a friendly is played over 3 or 4 periods, we reserve the right to void the match, however the full time result not including extra-time or penalties will be settled only if odds offered were correct. Any bets on 1st & 2nd half will be made void. As above, we reserve the right to void any market if the odds offered are based on settlement of a different match time.

In relation to Electronic Leagues Matches duration, the time could change depending on the specific tournament and the format is not the same of Soccer.

Article 7
Market Types

1X2
You have to predict the outcome of the entire match.

Double Chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

Goals Over/Under 
You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated.

Handicap
You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

Bet Types available on this market:

1H (0:1): The home team will win the match with 2 or more goals difference
XH (0:1): The home team will win the match with 1 goal difference
2H (0:1): The away team will win the match or will draw
1H (0:2): The home team will win the match with 3 or more goals difference
XH (0:2): The home team will win the match with 2 goal difference
2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference
1H (0:3): The home team will win the match with 4 or more goals difference
XH (0:3): The home team will win the match with 3 goal difference
2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference
1H (1:0): The home team will win the match or will draw
XH (1:0): The away team will win the match with 1 goal difference
2H (1:0): The away team will win the match with 2 or more goals difference
1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference
XH (2:0): The away team will win the match with 2 goal difference
2H (2:0): The away team will win the match with 3 or more goals difference
1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference
XH (3:0): The away team will win the match with 3 goal difference
2H (3:0): The away team will win the match with 4 or more goals difference

Asian Handicap
You have to predict the final two-way result of the match taking into account the handicap offered.

Please refer to the following examples regarding settlement of bets:

Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

Handicap Line 0,0.5 Ball
Team giving a 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.

– Lose by any score – All bets on the selection are losers.

Team receiving 0,0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Lose by any score – All bets on the selection are losers.

Handicap Line 0.5 Ball
Team giving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are losers.

– Lose by any score – All bets on this selection are losers.

Team receiving a 0.5 ball start:

– Win by any score – All bets on this selection are winners.

– Draw – All bets on this selection are winners.

– Lose by any score – All bets on this selection are losers.

Handicap Line 0.5,1 Ball
Team giving a 0.5,1 ball start:

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.

– Draw or lose by any score – All bets on this selection are losers.

Team receiving a 0.5,1 ball start:

– Draw or win by any score – All bets on this selection are winners.

– Lose by exactly 1 – Half the stake is refunded to the customer. The other half is classed as a loser.

– Lose by 2 or more – All bets on this selection are losers.

Handicap Line 1 Ball
Team giving a full ball start:

– Win by 2 or more – All bets on this selection are winners.

– Win by exactly 1 – All bets on this selection are void and refunded to the customer.

– Draw or lose – All bets on this selection are losers.

Team receiving a full ball start:

– Win by any score or draw – All bets on this selection are winners.

– Lose by exactly 1 – All bets on this selection are void and refunded to the customer.

– Lose by 2 or more – All bets on this selection are losers.

HT/FT
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match.

HT/FT Correct Score
You have to predict the correct score of the 1st half of the match together with the correct score of the entire match.
Example:
Score at HT is 0-0
Score at FT is 2-0
Winning selection for this example is 0-0/2-0

Goal/No Goal
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match.

Draw No Bet
You have to predict which team will win the match. If the match ends in a draw the selection will be void.

Correct Score
You have to predict the correct score of the entire match.

Highest Scoring Half
You have to predict which half of the match will have the most points scored.

First Team to Score
You have to predict which team will score first during the match.

Last Team to Score
You have to predict which team will score last during the match.

Total Goals
You have to predict the number of goals that will be scored during the entire match.

Multi Goal
You have to predict the number of goals scored during the match based on different ranges offered by Betjuego. There are several ranges, between 1 and 6 goals and a selection for 7 or more. In the event of no goal scored, all the bets will be lost.

Correct Score Multi
You have to predict which selection will contain the correct score of the match.
Example:
You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, your bet is a winner.

1X2 – First 5 Minutes
You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – First 10 Minutes
You have to predict the outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – First 15 Minutes
You have to predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – First 20 Minutes
You have to predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – First 30 Minutes
You have to predict the outcome of the first thirty (30) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

1X2 – First 60 Minutes
You have to predict the outcome of the first sixty (60) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.

Score 5 Min
You have to predict whether a goal will be scored in the first 5 minutes of the match. (0:00 – 4:59).

Score 10 Min
You have to predict whether a goal will be scored in the first 10 minutes of the match. (0:00 – 9:59).

Score 15 Min
You have to predict whether a goal will be scored in the first 15 minutes of the match. (0:00 – 14:59).

Score 20 Min
You have to predict whether a goal will be scored in the first 20 minutes of the match. (0:00 – 19:59).

Score 30 Min
You have to predict whether a goal will be scored in the first 30 minutes of the match. (0:00 – 29:59).

Odd/Even
You have to predict if the number goals scored during the match is going to be odd or even. The score line 0-0 is considered even.

1st Half 1X2
You have to predict the outcome of the first half of the match only. Goals scored in the 2nd half of the match do not count.

1st Half Double Chance
You have to predict the outcome of the 1st half of the match only. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

1st Half Draw No Bet
You have to predict which team will win the first half of the match only. If the first half ends in a draw the selection will be void.

1st Half Goal/No Goal
You have to predict whether both teams score at least one goal each during the first half OR only one team or both teams do NOT score any goals during the first half.

1st Half Goals Over/Under
You have to predict if the total number of goals scored during the first half only will be over or under the spread indicated.

1st Half Multi Goal
You have to predict the number of goals scored during the 1st half based on different ranges offered by Betjuego. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

1st Half Handicap
You have to predict the final result of the first half of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.

1st Half Correct Score
You have to predict the correct score of the first half of the match.

1st Half Total Goals
You have to predict the number of goals that will be scored during the first half of the match.

1st Half Odd/Even
You have to predict if the number goals scored during the first half only is going to be odd or even. The half time score line 0-0 is considered even.

2nd Half 1X2
You have to predict the outcome of the second half of the match only. Goals scored in the 1st half of the match do not count.

2nd Half Double Chance
You have to predict the outcome of the 2nd half of the match only. There are 3 possible outcomes:
1X – home team wins or draw
X2 – away team wins or draw
12 – either home or away team win

2nd HT Draw No Bet
You have to predict which team will win the second half of the match only. If the second half ends in a draw the selection will be void.

2nd Half Goal/No Goal
You have to predict whether both teams score at least one goal each during the second half OR only one team or both teams do NOT score any goals during the second half.

2nd Half Goals Over/Under
You have to predict if the total number of goals scored during the second half only will be over or under the spread indicated.

2nd Half Multi Goal
You have to predict the number of goals scored during the 2nd half based on different ranges offered by Betjuego. There are several ranges, between 1 and 3 goals. In the event of no goal scored, or 4 or more goals scored, all the bets will be lost.

2nd Half Correct Score
You have to predict the correct score of the second half of the match. Goals scored in the first half do not count towards settlement of this market.

2nd Half Total Goals
You have to predict the number of goals that will be scored during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.

2nd Half Odd/Even
You have to predict if the number goals scored during the second half only is going to be odd or even. The second half score line 0-0 is considered even.

Home/Away Win Both Halves
You have to predict if the selected team win both halves of the match.

Home/Away Win Either Half
You have to predict if the selected team will win one or both halves in the match.

Home/Away Score In Both Halves
You have to predict if the selected team score in both halves of the match.

Home/Away To Score
You have to predict whether the home or away team will score at least one goal during the match.

Home No Bet
You have to predict if the away team will win the match or if the match ends in a draw. If the home team wins the match, the bet will be considered void.

Away No Bet
You have to predict if the home team will win the match or if the match ends in a draw. If the away team wins the match, the bet will be considered void.

Multi Goal Home/Away
You have to predict the number of goals scored during the match by either the home or away team based on different ranges offered by Betjuego. There are several ranges, between 1 and 3 goals. In the event of no goal scored, all the bets will be lost.

Total Goals Home/Away
You have to predict the number of goals scored by the home or away team in the match.

Home Team Goals Over/Under
You have to predict if the total number of goals scored during the entire match by the home team only will be over or under the spread indicated.

Away Team Goals Over/Under
You have to predict if the total number of goals scored during the entire match by the away team only will be over or under the spread indicated.

1st Half Home Team Goals Over/Under
You have to predict if the total number of goals scored during the 1st half of the match by the home team only will be over or under the spread indicated.

1st Half Away Team Goals Over/Under
You have to predict if the total number of goals scored during the 1st half of the match by the away team only will be over or under the spread indicated.

2nd Half Home Team Goals Over/Under
You have to predict if the total number of goals scored during the 2nd half of the match by the home team only will be over or under the spread indicated.

2nd Half Away Team Goals Over/Under
You have to predict if the total number of goals scored during the 2nd half of the match by the away team only will be over or under the spread indicated.

Highest Scoring Half Home/Away
You have to predict which half either the home or away team will score the most goals during the match.

Home Team Odd/Even
You have to predict if the number goals scored during the match by the home team is going to be odd or even. The score line 0-0 is considered even.

Away Team Odd/Even
You have to predict if the number goals scored during the match by the away team is going to be odd or even. The score line 0-0 is considered even.

1X2 + Over/Under
You have to predict the combination of the final result of the match and whether the total number of goals scored in the match will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins and total goals is over the spread
1&Un=The home team wins and total goals is under the spread
X&Ov= The match finishes in a draw and total goals is over the spread
X&Un= The match finishes in a draw and total goals is under the spread
2&Ov= The away team wins and total goals is over the spread
2&Un= The away team wins and total goals is under the spread

1st Half 1X2 + Over/Under
You have to predict the combination of the half time result of the match and whether the total number of goals scored in the first half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the first half and total goals is over the spread
1&Un=The home team wins the first half and total goals is under the spread
X&Ov= The first half finishes in a draw and total goals is over the spread
X&Un= The first half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the first half and total goals is over the spread
2&Un= The away team wins the first half and total goals is under the spread

2nd Half 1X2 + Over/Under
You have to predict the combination of the 2nd half result of the match and whether the total number of goals scored in the 2nd half will be over or under the spread indicated. There are 6 possible outcomes:
1&Ov=The home team wins the 2nd half and total goals is over the spread
1&Un=The home team wins the 2nd half and total goals is under the spread
X&Ov= The 2nd half finishes in a draw and total goals is over the spread
X&Un= The 2nd half finishes in a draw and total goals is under the spread
2&Ov= The away team wins the 2nd half and total goals is over the spread
2&Un= The away team wins the 2nd half and total goals is under the spread

1X2 + Goal/No Goal
You have to predict the combination of the final result of the match and the result of the both teams to score market. There are 6 possible options:
1&GG=The home team will win and both teams will score;
X&GG=The teams will draw and both teams will score;
2&GG=The away team will win and both teams will score;
1&NG=The home team will win and at least one team won’t score;
X&NG=The teams will draw and at least one team won’t score;
2&NG=The away team will win and at least one team won’t score

Winning Margins
You have to predict the margin of victory in the match for the home or away team, or whether the match ends in a draw.

Home Win to Nil
You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (any other outcome).

Away Win to Nil
You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (any other outcome).

Matchflow
You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes:
1-1st goal & home
1-1st goal & draw
1-1st goal & away
2-1st goal & home
2-1st goal & draw
2-1st goal & away
None Goal (0-0)

GG + O/U
You have to predict if both teams score together whether the number of goals in the match is over or under the indicated spread. Four outcomes are possible:
GG&Under=Both teams will score and total goals is under the indicated spread
GG&Over=Both teams will score and total goals is over the indicated spread
NG&Under=One or both teams will not score and total goals is under the indicated spread
NG&Over=One or both teams will not score and total goals is over the indicated spread

DC & O/U
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

DC & GG/NG
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.

DC & HT/FT
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and the outcome of the 1st half of the match together with the outcome of the entire match.

Chance Mix & Goal Totals
You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner.
Bet with six outcomes (1 or Ov, X or Ov, 2 or Ov, 1 or Un, X or Un, 2 or Un).

Chance Mix
You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occur for the bet to be a winner. Options available are:
1 or GG = Either home team win or both teams score in the match
X or GG = Either the match finishes a draw or both teams score in the match
2 or GG = Either away team win or both teams score in the match
1 or NG = Either home team win or one or neither teams score in the match
X or NG = Either the match finishes a draw or one or neither teams score in the match
2 or NG = Either away team win or one or neither teams score in the match

HT DC & GG/NG
You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.

HT 1X2 & Goal/No Goal
You have to predict the outcome of the 1st half and whether the both teams will score or not in the 1st half only.

2HT DC & GG/NG
You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.

2HT 1X2 & Goal/No Goal
You have to predict the outcome of the 2nd half and whether the both teams will score or not in the 2nd half only.

HT DC & Over/Under
You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

2HT DC & Over/Under
You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number.

Total 1H/2H
Bet on on the amount of goals to be scored in both the 1st half & 2nd half. Possible outcomes are:

1+&1+ Y = One or more goals to be scored in both halves independently
2+&2+ Y = Two or more goals to be scored in both halves independently
3+&3+ Y = Three or more goals to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1-&1- Y = One or less goals to be scored in both halves independently
2-&2- Y = Two or less goals to be scored in both halves independently
3-&3- Y = Three or less goals to be scored in both halves independently
1-&1- N = One or less goals NOT to be scored in both halves independently
2-&2- N = Two or less goals NOT to be scored in both halves independently
3-&3- N = Three or less goals NOT to be scored in both halves independently

Other variations are offered. A minus symbol refers to the number of goals named or fewer, a plus symbol refers to the number of goals named or more. Y indicates you’re predicting the number of goals selected will occur, N indicates you’re predicting the number of goals selected will NOT occur. eg.

3+ & 1+ Y = You’re predicting there will be 3 or more goals in the first half and 1 or more goals in the second half
3- & 2- N = You’re predicting there won’t be 3 or less goals scored in the 1st half and 2 or less goals scored in the 2nd half.

GG & NG 1H/2H
You have to predict the correct combination of whether both teams will score in the first half and second half. Yes and No options are available.

GGGG Y = Wins if both teams score in both halves of the match
GGGG N = Wins if both teams do not score in both halves of the match
GGNG Y = Wins if both teams score in the 1st half and only one or neither teams score in the 2nd half
GGNG N = Wins if either only one or neither team scores in the 1st half OR both teams score in the 2nd half
NGGG Y = Wins if only one or neither team scores in the 1st half and both teams score in the 2nd half
NGGG N = Wins if either both teams score in the 1st half or only one OR neither team scores in the 2nd half
NGNG Y = Wins if only one or neither teams score in both the 1st & 2nd half
NGNG N = Wins if both teams score in either half of the match

Clean Sheet Home/Away
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the home or away team will keep a clean sheet during the entire match.

HT Clean Sheet Home/Away
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the home or away team will keep a clean sheet during the first half of the match.

2HT Clean Sheet Home/Away
Clean sheet is a term used to describe a team that has not conceded any goals.
You have to predict whether the home or away team will keep a clean sheet during the second half of the match only. Goals scored in the first half do not count towards settlement of this market.

Penalty in the Match
You have to predict whether a penalty will be awarded in the match. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Penalty Scored/Missed
You have to predict whether a penalty will be scored or missed in the match. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Penalty Scored/Missed Home/Away
You have to predict whether a penalty will be scored or missed in the match by either the home or away team. If no penalty is awarded, the bet is considered a loser. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

Time of First Substitution
You have to predict when there will be the first substitution of the match. There are four possible outcomes: During first half, during second half, during the break (until the kick-off of second half) and no substitution.

Official reports of the leagues organising the events will be used to determine the correct time of substitution.

The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.

Substitution in First Half
You have to predict if in the first half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in First half).
Official reports of the leagues organising the events will be used to determine the correct time of substitution.

Substitution in Second Half
You have to predict if in the second half there will be at least one substitution. There are two possible outcomes: YES (at least one substitution), NO (no substitution in Second Half).
Official reports of the leagues organising the events will be used to determine the correct time of substitution.

Time of First Goal
You have to predict in which minute will be scored the first goal of the match. A goal scored at the minute 10 and one second belongs to the 11th minute. A goal scored at the minute 20 and one second belongs to the 21st and so on.

Minute Of First Penalty
Bet on whether the first penalty in the match will be awarded during the selected time period.

Fouls Over/Under
You have to predict whether the total amount of fouls in the match will be over or under the spread offered. The competition official website will be used to confirm results.

1X2 Fouls
You have to predict which team will commit the most fouls in the match. The competition official website will be used to confirm results.

Fouls Odd/Even
You have to predict whether the total amount of fouls committed in the match will be an odd or even number. The competition official website will be used to confirm results.

Offside Over/Under
You have to predict whether the total amount of offsides in the match will be over or under the spread offered. The competition official website will be used to confirm results.

Offside 1X2
You have to predict which team will commit the most offsides in the match. The competition official website will be used to confirm results.

Offside Odd/Even
You have to predict whether the total amount of offsides committed in the match will be an odd or even number. The competition official website will be used to confirm results.

Shots Over/Under
You have to predict whether the total amount of shots in the match will be over or under the spread offered. The competition official website will be used to confirm results.

Shots 1X2
You have to predict which team will have the most shots in the match. The competition official website will be used to confirm results.

Shots Odd/Even
You have to predict whether the total amount of shots in the match will be an odd or even number. The competition official website will be used to confirm results.

Most Possession
You have to predict whether the selected team will have more possession with the ball than the opponent.

To Qualify
You have to predict if the indicated team will qualify to the following phase of the tournament.

Method of Victory
You have to predict the method of victory for the home team or away team. There are six (6) possible outcomes offered;
– Home team wins in regular time
– Away team wins in regular time
– Home team wins in extra time
– Away team wins in extra time
– Home team wins after penalty shots
– Away team wins after penalty shots

Penalty Shoot Out
You have to predict whether the match will be decided by a penalty shootout scenario.

Overtime Yes/No
You have to predict whether the match will go to an extra-time period.

Goal Injury Time
You have to predict whether there will be a goal scored in injury time or not. (Not including extra time).

1st Half – Exact Number of goals
You have to predict the number of goals that will be scored during the first half of the match.

2nd Half – Exact Number of goals
You have to predict the number of goals that will be scored during the second half of the match only. Goals scored in the first half do not count towards settlement of this market. 

HT 1X2/ FT DC
You have to predict the combination of the halftime result and the outcome of the match with 3 possible double chance outcomes (1X, 12, X2).

HT DC/ FT 1X2
You have to predict the combination of the halftime result with 3 possible double chance outcomes (1X, 12, X2) and the final score.

First Half – Matchbet + Under/Over
You have to predict the combination of the halftime result and whether the total amount of goals in the first half will be over or under the stated number.

1st Half 1X2 o O/U
You have to predict the first half result or whether the total amount of goals  in the first half will be over or under the stated number

2nd Half 1X2 o O/U
You have to predict the second half result or whether the total amount of goals in the second half will be over or under the stated number 

1X2 & Odd/Even
You have to predict the combination of the final result and whether the total amount of goals will be odd or even. 

HT/FT & O/U
You have to predict the combination of the halftime/fulltime result and whether the total amount of goals will be over or under the stated number.

HT/FT & O/U 1st Half
You have to predict the combination of the halftime/fulltime result and whether the total amount of goals in the first half will be over or under the stated number.

1X2 & MULTIGOL

You have to predict the combination of the final result plus the range of total goals scored during the match.

DC & MULTIGOL

You have to predict the combination of the double chance plus the range of total goals scored during the match.

GG/NG 2+

You have to predict whether the both teams will score at least 2 goals during the match.

There are 2 possible options:

GG: both teams will score at least 2 goals during the match

NG: one team or both team will not score either 2 goals during the match
Examples:
Real Madrid-Barcelona 2-2
Winning Selection: GG
Real Madrid-Barcelona 4-2
Winning Selection: GG
Real Madrid-Barcelona 3-1
Winning Selection: NG
Real Madrid-Barcelona 2-0
Winning Selection: NG

First Team to Score Extra time

You have to predict the team that will score the first goal in the Extra Time period. If the game ends before extra time the bets will be voided.

Penalty Shootout

You have to predict whether the match will be decided by a penalty shootout scenario

Qualified In Extra time

You have to predict which team will qualify after the Extra Time period.
If this is the final of the given tournament, you are predicting which team will lift the trophy after the Extra Time period..

Qualified On Penalties

You have to predict the team that will win the match at the end of the penalty shootout.

1X2 Only Extra Time

You have to predict the outcome of the extra time of the match. If the game ends before extra time the bets will be voided.

O/U Only Extra Time

You have to predict whether the total goals scored in the Extra Time period will be under or over the spread indicated. If the game ends before extra time the bets will be voided.

CORNER BETTING
General Rules
Only corners taken count towards the final total count. Corners awarded but not taken do not count toward the final count.

Corner 1X2
You have to predict which team in the match will be awarded the most corners. Corners awarded but not taken do not count.

Corner Handicap
You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.

Corner 10 Minutes
You have to predict whether a corner will be taken by either team in the first 10 minutes of the match.
Yes = A corner taken between 00:00 – 09:59 on the match clock
No = No corner taken during 00:00 – 09:59 on the match clock

Total Corners
You have to predict whether the total amount of corners taken in the match is over or under the indicated spread.

Total Corners Home Team
You have to predict whether the total amount of corners taken in the match by the home team only is over or under the indicated spread.

Total Corners Away Team
You have to predict whether the total amount of corners taken in the match by the away team only is over or under the indicated spread.

1st Corner
You have to predict which team will be awarded the first corner of the match.

Number of Corners
You have to predict the exact number of corners taken in the match.

Odd/Even Corners
You have to predict whether the total corners taken in the match is an odd or even number. No corners awarded = even.

Corner HT 1X2
You have to predict which team will have more corners in the first half (1X2).

Corner 2nd 1X2
You have to predict which team will have more corners in the second half (1X2).

Corner HT Over/Under
You have to predict if the total amount of corners in the first half of the match will be over or under the total spread (Over/Under).

Corner 2nd Over/Under
You have to predict if the total amount of corners in the second half of the match will be over or under the total spread (Over/Under).

Corner HT/FT
You have to predict which team will have the most corners in the first half of the match together with team that has the most corners when the match is completed.
These are the selections that are possible:

1/1 – 1/X – 1/2  –  X/1  –  X/X  –  X/2 –  2/1  –  2/X  –  2/2

Example:
1/1: The home team has more corners in the first half and also has the most corners when the match ends.

2/X: The away team has more corners in the first half but when the match ends both teams have the same amount of corners.

Corner HT/2ND OV/UN
You have to predict how many corners there will be in the first half and in the second half according to the indicated spread (not a precise number).

Examples of spread are indicated below:

3- / 4-    3- / 5+     4+ / 4-    4+ / 5+    3- / 5-

3- / 4- :  3- (under 3.5) in the first half and 4- (under 4.5) in the second half.

4+ / 5+:  4+ (over 3.5) in the first half and 5+ (over 4.5) in the second half.

Half Most Corner
You have to predict which half of the match there will be more corners.

Example:
1HT – More corners in the 1st Half.
X- Same amount of corners in both halves.
2nd – More corners in the 2nd Half.

CARD BETTING
General Rules
Bet outcome on cards will be defined on basis of cards shown during regular time unless specified. Any cards shown during the half time period or after the full time whistle will not count towards the final tally. The cards shown to somebody not included between players in the field of play (ex. Coaches, players in bench or players already replaced) will be not considered.

A yellow card has value of 1 point, a red card has value of 2 points. When a player is sent off because of being shown two yellow cards, a maximum of 3 points will be considered (yellow card + red card).

Red Card
You have to predict if one or more players will be sent off in the match.

1X2 Cards
You have to predict which team more cards will be awarded during the match. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

First/Last Card
You have to predict which team first/last card of the match will be awarded to. The bet offers three possible outcomes: home, away, none (winning selection in the event that any card wasn’t awarded). In the event of card awarded to both teams at the same time, both players will be classified as winners.

HT 1X2 Cards
You have to predict which team more cards will be awarded during the 1st half. The bet offers three possible outcomes: 1 (home team will be awarded more cards to); X (the same number of cards will be awarded to the two teams); 2 (away team will be awarded more cards to).

Odd/Even Cards
You have to predict whether the total cards shown in the match is an odd or even total.

Over/Under Cards
You have to predict whether the total number of cards awarded during the match is over or under the spread indicated.

Number of cards Home/Away
You have to predict whether the total number of bookings awarded to either the home or the away team in the match will be over or under the indicated spread.

Number of cards Home/Away
You have to predict the exact total number of bookings awarded to either the home or the away team in the match.

Exact Bookings
You have to predict the exact number of cards awarded during the match.

1st Half Exact Bookings
You have to predict the exact number of cards awarded during the first half period only.

Card HT OV/UN
You have to predict if the amount of cards in the first half will be over or under the indicated spread.

Card 2ND OV/UN
You have to predict if the amount of cards in the second half will be over or under the indicated spread.

Half Most Card
You have to predict which half of the match that there will be more cards.

Example:
1HT – More cards in the 1st Half.
X- Same amount of cards in both halves.
2nd – More cards in the 2nd Half.

 

Asian Handicap Yellow Cards
You have to predict the final two-way result of the match on Yellow Cards into account the handicap offered.

DNB Cards
You have to predict the result of the CARDS excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

1st Half – DNB Cards
You have to predict the result of the CARDS in the first half. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

2nd Half – DNB Cards
You have to predict the result of the CARDS in second first half. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

Double Chance Cards (DC Cards)
You have to predict the result of the Cards of the match excluding any overtime. There are 3 possible results: 1X-home win or draw, X2-away win or draw, 12 – home win or away win

Last Corner
You have to predict which team will be awarded the last corner of the match.

Corner HT –   (Aggregated)
You have to predict the exact number of corners awarded during the match.

Corner Handicap
You have to predict the team who takes the most corners in the match taking into consideration the handicap spread offered.

1st Half – 1X2 Corner Handicap
You have to predict the team who takes the most corners in the first half taking into consideration the handicap spread offered.

2nd Half – 1X2 Corner Handicap
You have to predict the team who takes the most corners in the second half taking into consideration the handicap spread offered

First Team X Corner
You have to predict the team who reach the quoted number of corners first during the match.

DNB Corner
You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

1st Half – DNB Corner
You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

2nd Half – DNB Corner
You have to predict the result of the Corner excluding overtime. There are 2 possible results: 1DNB- the home team wins and 2DNB- the away team wins. In case of a draw the market will be made void.

1X2 Corner & O/U Corner
You have to predict the combination of the final result of the Corner and if the total number of corners awarded during the entire match will be over or under the spread indicated.

1st Half – 1X2 Corner & O/U Corner
You have to predict the combination of the first half result of the Corner and if the total number of corners awarded during first half will be over or under the spread indicated.

2nd Half – 1X2 Corner & O/U Corner
You have to predict the combination of the second half result of the Corner and if the total number of corners awarded during second half will be over or under the spread indicated.

HT/FT & O/U
You have to predict the outcome of the 1st half of the match together with the outcome of the entire match and if the match will be over or under the spread indicated.

GG/NG & Odd/Even
You have to predict whether both teams score at least one goal each during the match OR only one team or both teams do NOT score any goals during the match and if the match is going to be odd or even. The score 0-0 is considered as even.

1X2 & Odd/Even
You have to predict the outcome of the match and if the match is going to be odd or even. The score 0-0 is considered as even.

Penalty Home/Away in the Match
You have to predict whether a penalty will be awarded in the match by the home or away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.

2nd Half – 1X2 or O/U
You have to predict either the winning outcome of the 2nd half or whether the 2nd half  amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner. (check website)

SOCCER GOALSCORERS

Article 1
The option ‘any player’ refers to any player for the named team that is a valid selection for the markets below.
eg. ‘Any Nigeria Player’
If this selection is offered for anytime goalscorer and Nigeria score at least one goal in regular time. The Anytime YES selection will be deemed a winner.
Also, if this selection is offered for first goalscorer and any player for Nigeria scores the first goal of the match, this selection will be deemed the winner of this market.

Article 2
Market Types

1st Goalscorer
Predict whether the selected player will score the first goal of the match. If the player is on the pitch anytime before the first goal, the bet is valid. if the selected player enters the match after the first goal has been scored, the bet is void. If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer YES/NO
You have to predict that the selected player will score at least one goal during the match. There are two possible outcomes, YES (the selected player will score at least one goal in the match) and NO (the player will not score a goal in the match). The selected player must start the match or the bet will be voided. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

2 or More.
You predict that the selected player will score at least two goals during the match. If the player you have selected does not take part to the match the bet is void. If the player takes part in the game, and does not score at least two goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

3 or More
You predict that the selected player will score at least three goals during the match. If the player you have selected does not take part to the match the bet is void. If the player takes part in the game, and does not score at least three goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Last Scorer
You predict that the selected player will score the last goal of the match. If the player you have selected is not included in the team the bet is void. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer – 1st Half YES/NO
You have to predict that the selected player will score at least one goal during the 1st half. There are two possible outcomes, YES (the selected player will score at least one goal in the 1st half) and NO (the player will not score a goal in the 1st half).  If the player you have selected does not start the match the bet is void. If the player starts the game, and does not score any goal the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer – 2nd Half YES/NO
You have to predict that the selected player will score at least one goal during the 2nd half. There are two possible outcomes, YES (the selected player will score at least one goal in the 2nd half) and NO (the player will not score a goal in the 2nd half).  If the player you have selected is not on the pitch at the start of the 2nd half, the bet is void. If the player starts the 2nd half, and does not score any goals the bet is lost independently from the final result of the match. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Scorer & 1X2 Combo
You have to predict a player to score anytime in the match plus predict the final result of the game combined. Your selected player must start the match, otherwise the selection is void. 90 mins only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime scorer & Correct Score Combo
You have to predict a player to score anytime in the match plus predict the exact final score of the game combined. Your selected player must start the match, otherwise the selection is void. 90 mins only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Anytime Goal Player Minutes
You have to predict the minute interval that your selected player will score a goal.
eg. if your bet is 0-15mins and your player scores between 0.00 – 14.59 on the match clock, your bet will be a winner.
If your player does not start the match the selection will be void. 90 minutes only, extra time does not count. Goals subsequently awarded to a different player after the completion of the match do not count for settlement purposes.

Goalscorer Score/No Score.
There are two possible outcomes:
-Score Yes: You have to predict that the selected player will score at least one goal during the match.
-Score No: You have to predict that the selected player won’t score any goal during the match.
In both cases this bet is valid if the player you have selected is first string.

Score & GG/NG
You have to predict if the player scores at least one goal in the match and both teams’ score or not in the match. There are two selections Yes + GG and Yes + NG.

Example
Yes+GG – The selected player scores and both teams score in the match.
Yes+NG – The selected player scores and one team scores in the match.

Score & Match Over/Under
You have to predict if the player scores at least one goal in the match and if the match finishes over or under the indicated spread.

Example
Yes+Ov 1.5 – The selected player scores and the match finishes with over 1.5 goals in the match.
Yes+Un 1.5 – The selected player scores and the match finishes with under 1.5 goals in the match.
Yes+Ov 2.5 – The selected player scores and the match finishes with over 2.5 goals in the match.
Yes+Un 2.5 – The selected player scores and the match finishes with under 2.5 goals in the match.

 

SOCCER SPECIALS

Article 1
Markets included in “Soccer Specials” may be related to one single match or to multiple matches. Unless otherwise specified for certain bets, extra time and the following penalty shootout do not affect the outcome of the bet. Unless otherwise stated, when a special bet is based on multiple matches and at least one of them is deemed void, also the special bet will be considered void.

Article 2
The outcome of a special bet is based on the results published on the official website of the related event or competition.

Article 3
Markets offered

Kick Off
You have to predict which team will be awarded the kick off of the match.

Players 1X2
You need to predict which player will score more goals during the match. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

Players 1X2 – Anytime 1st Half
You have to predict which player will score the most goals during the first half. If both players score the same number of goals during the first half, the winning selection will be X. The bet is only valid if both players participate in the game from the first minute, otherwise it will be declared void.

Players 1X2 – Anytime 2nd Half
You have to predict which player will score more goals during the second half. If both players score the same number of goals during the second half, the winning selection will be X. The bet is only valid if both players taking part in the second half from the first minute, otherwise it will be declared void.

Goalscorer Group Betting
You have to predict which of the nominated players will score the most goals after completion of their respective teams upcoming fixture. This market only refers to each players’ next fixture in the specified competition unless otherwise stated.This market only applies to regular time. (Therefore, overtime and/or penalty shootouts are not included). If one or more matches are officially suspended, the related bets will remain valid if the match is resumed and completed within midnight (COT) of the day following the originally scheduled match date. If the match is not resumed or not completed within the mentioned time frame, all related bets will be deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the ”General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).

First Goal Method
Shot – goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as ‘shots’.
Free Kick – goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick.
Penalty – goal must be scored directly from a penalty with the penalty taker as the named scorer.
Own Goal – goal must be declared as an own goal
Header – goal must be scored with the last touch from the head.
No goal – no goal in the match.

First Goal Method – Players
Bet on the type of goal the selected player will score. The goal scored MUST be the first goal of the match. Bets are valid only if the selected player starts the match.
Shot – goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as ‘shots’.
Free Kick – goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick.
Penalty – goal must be scored directly from a penalty with the penalty taker as the named scorer.
Own Goal – goal must be declared as an own goal
Header – goal must be scored with the last touch from the head.
No goal – Selected player fails to score

Player vs Team
Predict whether the named player will score more goals in the match or the named team. In case the selected player does not start the game, this selection will be void. If the player starts the game and is substituted at any time, the selection will stand.

More Points Next Three Matches. 
You have to predict the total points earned by the team during the following 3 matches of its National League choosing among the ranges offered. If one of the three matches involved is deemed void also the related odds will be void. Unless otherwise stated in the bet details, possible rematches or other events not belonging to the National League are not included in the computation of the points earned.

First Team to Score.
The aim of this bet is to predict what team in the list will score first.
In order to determine the winner the chronological order of goals will be established, taking into consideration possible different kick-off times among the various matches involved in the bet.
If two or more goals are scored within the same minute, Dead Heat rules will apply and bets will be settled by dividing the odds at the time of bet acceptance by the number of teams who scored within the same minute.
Official reports of the leagues organising the events will be used to determine the correct time of goals.
In case of simultaneous goals in two or more pitches, Dead Heat rules will apply, as explained in Section I paragraph 12 of our General sport betting rules.
If one of the matches involved is postponed and not played in the following 48 hours all bets will be void.

Team to Score More Goals.
You have to predict the team that will have scored the most goals after completion of all matches of the teams named in the event, for example, Man City may be the top scoring team in the Premier League but they may not win the fantasy market as another named team could score more. This market only applies to regular time. (Therefore, overtime and/or penalty shootouts are not included). If one or more matches are officially suspended, the related bets will remain valid if the match is resumed and completed within midnight (COT) of the day following the originally scheduled match date. If the match is not resumed or not completed within the mentioned time frame, all related bets will be deemed void. If there is more than one winning selection, the dead heat rule will apply (art.14 of the  “General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2).

League Totals (Over/Under). 
You have to predict if the total number of goals scored of an entire championship tournament will be greater (Over) or lower (Under) than the spread offered by Betjuego. The tournament and the matches included will be specified in the bet details by either the relative round number of that tournament or the date the matches are played. If one or more matches don’t take place before midnight of the day following the date originally set for the match, the bet will be declared void. This market will be closed at the start of the first match involved and could be reopened afterwards with new odds and spreads computed according to the new results gained. In this event the outcome of the bet will still be referred to the total amount of goal scored in the specified championship round.

League Totals (Exact Goal).
You have to predict on exact number of goals that will be scored in the same round of competition specified. The entire tournament and the relative round’s number will be specified in the bet details. If one or more matches don’t take place before midnight of the day following the date originally set for the match, the bet will be declared void. This market will be closed at the start of the first match involved and could be reopened afterwards with new odds and spreads computed according to the new results gained. In this event the outcome of the bet will still be referred to the exact number of goals scored in the specified championship round.

TRANSFER SPECIALS 
The market is whether the stated player will sign on a transfer to the nominated club before the quoted date of the market.
Eg. Lionel Messi to sign for before 03.09.2019 means the player needs to have signed for the nominated club before the 03.09.2019.

Loan deals DO COUNT.

If the player fails to move club within the specified time, all bets will be losers

Any clubs not quoted are available on request. If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT

Change Club
The market is whether the nominated player will move clubs by the quoted date.
If the player retires before the quoted date, all bets will be void. The stated player must move clubs before the quoted date; pre-contract agreements DO NOT COUNT. Loan deals do count.

Player signed must be on the official league squad list.

Calendar Year Goals
This takes into consideration ONLY domestic league goals scored between the 1st January to 31st December of the named year. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named year otherwise bets will be void.

Season Player Total Goals
This takes into consideration ONLY Premier League goals scored in the named season. If the selected player is transferred out of the Premier League before the end of the Summer Transfer window the selection will be void. Goals scored in cup competitions, friendlies & international matches do not count. The named player must play at least 1 match in the named season otherwise bets will be void.

Manager Specials
Next permanent manager – Predict who will be appointed the next permanent manager of the listed team. If joint managers are appointed, dead heat rules will apply. Caretaker and interim managers will not count unless they compete at least 10 competitive matches or the club indicate they will be appointed to cover at least 10 or more matches.

Man of the Match.
You have to predict which player will be indicated as man of the match (M.V.P.) by the official organizer of the specific competition (e.g. in a Champions League matches, solely official decision of UEFA will be considered, or e.g. in World Cup matches, solely official decision of FIFA will be considered). The bet will be declared void if the player will not take part to the match.

To Be Shown A Card
You have to predict if your selected player will be shown a yellow or red card during the match. For a player to be considered active, he must start the game. The bet is voided if the player does not start the game, even if he subsequently comes on as a substitute. Any cards shown to a player when he is not on the field for instance after he has been substituted, or cards shown during the half-time break or after the full-time whistle do not count

First Player Booked
You have to predict which player is awarded the first card in the match. Yellow and Red cards both count. If your selected player is on the pitch anytime before the first card is shown, the bet is valid. If the selected player enters the match after the first card has been shown, or your selected player plays no part in the match, the bet is void. The player must be on the field of play for the card to count. Any cards shown after the Half Time or Full Time whistle do not count.

Fantasy Matches
Fantasy matches are related to matches created between two team or players who are not playing each other in a real match, but against different opponents with the total goals scored by each team used to determine the outcome of the fantasy match. If one or more of the teams match is postponed or abandoned, the fantasy match will be deemed void. Only goals scored in regular time count towards the final score of the fantasy match.
Example:
Fantasy Match: “Arsenal vs. Milan – 1X2”
1st Real Match: “Arsenal vs. Liverpool” with result 2-3
2nd Real Match: “Milan vs. Lecce” with result 1-0
Result of the Fantasy Match “Arsenal vs. Milan” will be 2-1. The winning selection is 1 (home).

THE CRAZY COUPLE
You have to predict which of the selected couples will score more goals in the match. If both couples score the same amount of goals the winning selection will be ‘X’. The bet is valid only if all selected players start the match, otherwise the selection will be declared void.

POINTS NEXT 3 MATCHES
Predict how many points the selected team will attain in their next 3 league matches. The next 3 matches are indicated by the date written next to each team. All 3 matches must be played within those dates otherwise bets will be considered void. If any matches within the listed dates are postponed, all bets on that selection will be considered void.

ANTEPOST SOCCER

Article 1
All antepost bets are based on the final outcome of the indicated competition.

Article 2
All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Article 3
Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

Article 4
Market Types

Winner
You have to predict the winner of the given tournament.

Relegation
You have to predict which team or teams will be relegated from the division. This bet will only be settled after the official conclusion of any relevant playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of playoffs, they will not be considered.

No Winner
You have to predict if the selected team or player will not win the given tournament.

Top 2 / Top 3 / Top 4 / Top 5
You have to predict if the selected team or player will finish in the respective top position when the competition ends.

Finish Bottom
You have to predict if the indicated team or player will finish in last place when the competition ends

Bottom two
You have to predict if the indicated team or player will finish in one of the bottom two positions when the competition ends

To be promoted
You have to predict that the selected team will be promoted to the higher division of its national league. This bet will be settled and paid only after the official conclusion of any relevant playoffs. Possible decisions taken by disciplinary, sports or legal bodies before or during the playoffs affecting or amending the outcome of this bet will be taken into consideration. If such decisions are taken after the conclusion of playoffs, they will not be considered.

HH Team
You have to predict which of the two teams indicated will achieve the best positioning at the end of the given tournament or season, considering real points as well as possible spreads offered by Betjuego. If the two teams complete the competition with the same amount of points the official standings published by the Football League of the respective country will be considered in order to determine the winner.

Goalscorer Season Match Bets
You have to predict which player will score the most League goals over the course of the specific season. Players must make at least 5 appearances during the season or the match will be void. League goals only apply. Own goals do not count. Goals scored in other competitions do not count towards the final total.

Top Goalscorer
You have to predict the player that will score the most goals during the given tournament. Goals scored in other competitions are not taken into consideration. If the chosen player plays at least once during the season, the bet will be valid. If the chosen player changes team/league during the season, the bet will be valid. If the player who scores the most goals was not included among the betting options offered by Betjuego the winning selection will be “other”. If the option “other” was not included among the possible selections the bet will be lost.

Player Tournament Goals 1X2
You have to predict which player in the specific tournament will score the most goals. If the named players score an equal amount of goals in the tournament, the selection ‘X’ will be the winner. If a named player is included in the final squad but does not play, the bet is still considered valid. Goals scored in penalty shoot outs do not count.

Top Team Goalscorer
You have to predict the player that will score more goals in his team during the given tournament. Goals scored in other competitions are not taken into consideration in this market. Other players are available on request. If the winning selection was not listed in the market the bet will be a considered a loser. In a tournament like World Cup, if a player is not a part of the squad/team, the selection is deemed void.  If there is more than one winning selection, the dead heat rule will apply (art.14 of the “General Sport Betting Rules” section): If two or more competitors reach the same position/result, the original odds at the time of bet acceptance will be divided by the number of competitors who share the same result. If, for example, two competitors whose odds were 2.80 and 1.90 share the same result (they are both declared winners), the final odds will be 1.4 (2.80/2) and 0.95 (1.90/2). Own goals do not count for this market. e.g. if Italy beat Germany 1-0 with an own goal but fail to score any other goals before elimination, the winning selection will be No goalscorer.

Player Tournament Goals Over/Under
You have to predict whether the amount of goals scored for the named player will be over or under the spread throughout the tournament. If the player does not play any part in the tournament the selection will be void. Extra time goals count towards the final total, but goals scored in penalty shootouts do not count.

Top Tournament Scorer by League
You have to predict which player from the selected league will be the top goalscorer in the named tournament. Players named in the market count even if they move club. Extra time goals count but goals scored in penalty shootouts do not count.

Team to Score the Fastest Goal
You have to predict which team will score the fastest goal in the entire tournament. The winner will be determined by which team scores in the earliest minute of any match in the tournament. If two or more teams score the fastest goal in the same minute, dead heat rules will apply and the odds will be divided by the total amount of winning selections.

Team Points Over/Under (spread)
You have to predict if the total amount of points collected by the selected team at the end of the given tournament will be over or under the spread indicated. Only points collected within the tournament indicated in the bet are taken into consideration.

Winning group
You have to predict the group of the winning team of the named competition.

Straight Forecast.
Straight Forecast bet is one where you choose two selections which will finish first and second in the correct order and will qualify into next round. In order to get a return you must pick both the first and second placed selections which need to be in the correct order of placement.

Tricast
Tricast bet is one where you choose three selections which will finish first, second and third in the correct order. In order to get a return you must pick the first, the second and the third placed selections which need to be in the correct order of placement.

Advancing Double
Advancing Double bet is one where you choose two selections which will finish first and second in any order and will qualify into next round. In order to get a return, you must pick both the first and second placed selections which needn’t to be in the correct order of placement.

Continent of Winner
You have to predict from which continent will the winning team come from (eg. Brazil – South America).

Exact Group Points
You have to predict exactly how many points will the selected team win in the group stage.

To Qualify
You have to predict if the indicated team will qualify to the following phase of the tournament.

Not to Qualify
You have to predict if the indicated team will not qualify to the following phase of the tournament.

To Reach the Final/Semi-Finals/Quarter-Finals
You have to predict if the indicated team or player will qualify for the specific round of the named competition.

Golden Ball World Cup
You have to predict which player will be named as the best player of the tournament. Results on FIFA.com will be used for settlement purposes.

World Cup Golden Glove
You have to predict which goalkeeper will win the Golden Glove award at the World Cup. Results on FIFA.com will be used for settlement purposes.

World Cup Best Young Player
You have to predict who will be named the best young player at the World Cup. Results on FIFA.com will be used for settlement purposes.

Winner & Top Goalscorer
You have to predict which team will win the tournament and the player which will score most goals. Winner and Top Goalscorer rules apply for the selected market

Name the Finalists
You have to predict, which two teams will meet in the final match of the tournament.

Tournament Total Goals, Team Total Goals, Group Total Goals, Total Own Goals
You have to predict how many goals will be scored depending on the type of the market (Tournament, Team, Group, Own Goal). For each market, same rules are applied; goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count. If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void.

Tournament Highest/Lowest Scoring Team
You have to predict which will be the highest/lowest scoring team during the tournament. For markets applying to the whole tournament, only goals scored in 90 minutes or in extra-time will count. Goals scored in penalty shootouts do not count. If there is more than one winning selection, the dead heat rule will apply (art.14 of the ”General Sport Betting Rules” section):

Stage of Elimination
You have to predict when the selected team will finish the tournament, based on the round where a team exits the competition – regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing.

Tournament Totals/Specials
Total Tournament Yellow/Red Cards
The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).

Total Group Stage Cards  
You have to predict how many cards will be awarded to your selection in the group stage of the given tournament. The maximum number of cards per player per match is two (one yellow and one red). A second yellow card leading to a red card does not count. A straight red card counts as two. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count).

Top (x) Club
You have to predict which of the named teams will be the winner of the named tournament (for example which Premier League team from London will finish highest in the Premier League).

W/O the Big Six
You have to predict winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Premier League 2019/20 – w/o the Big Six would mean whichever team finished highest in the Premier League in the 2019/20 season without considering Arsenal, Chelsea, Liverpool, Manchester City, Manchester Utd and Tottenham.

W/O Markets
You have to predict winner of the named competition (which team in the market will finish highest in the named tournament) without taking into consideration the named team(s). For example Bundesliga 2019/20 – w/o Bayern Munich would mean whichever team finished highest in the Bundesliga in the 2019/20 season without considering Bayern Munich.

 

 

Squash

Article 1
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match, otherwise bets will be considered void.

Article 2
If a player withdraws or is disqualified before the start of the match, all markets related to the match will be void.

If after the start of the match, a player withdraws prior to the completion of the second set; bets based on the final result will be void, with the exception of markets where the outcome has already been determined.

If the withdrawal takes place after the completion of the second set, the opponent will be deemed the winner.

Article 3
Market Types

HH
You have to predict the winner of the match. If a player retires or is disqualified before the completion of the first two sets, this market will be considered void. If the withdrawal takes place after the completion of the first two sets the opponent will be deemed winner of the match.

Article 4
Squash Antepost

Tournament Winner
You have to predict the winner of the competition.

 

Swimming

Article 1
The outcome of a bet on swimming is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.

Article 2
Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3
If the effective conditions of the competition are different from those originally published by the organizational committee Betjuego reserves the right to deem void all the related bets.

Article 4
If one or more swimmers retire before the beginning of the competition all the bet typologies related to their performances will be deemed void.
 
Article 5

If a swimmer retires before the beginning of the event and his/her quote as a winner is equal or inferior to 5, Betjuego reserves the right to declare all the types of bets influenced by this event as void.

Article 6
Market Types

Winner
You have to predict the winner of the competition.

Podium
You predict that the selected swimmer will reach the podium (first, second or third position).

HH
You have to predict which of the two swimmers specified in the bet will achieve the best position in the overall event.  If one or both of them are disqualified this bet typology will be deemed void.

 

Table Tennis

Article 1
Whenever a table tennis match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 2
If one player withdraws before the beginning of the match, all the related bets will be void. If the withdrawal takes place after the beginning of the match, his/her opponent will be deemed winner.

Article 3
Bets on a player winning a given tournament or reaching a certain phase of it will be void if the player withdraws before the first match of such tournament; otherwise, they will stand.

Article 4
Market Types

Head to Head (HH).
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins).

Article 5
Table Tennis Antepost

Tournament Winner
You have to predict the winner of the competition.

 

Tennis

Article 1
Whenever a tennis match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within 72 hours, all the markets related to that event will be considered void.

Article 2
If a player withdraws or is disqualified before the start of the match, all markets related to the match will be void.

If after the start of the match, a player withdraws prior to the completion of the first set; bets based on the final result will be void, with the exception of markets where the outcome has already been determined.
If the withdrawal takes place after the completion of the first set, the opponent will be deemed the winner.

Article 3
Market Types

Head to Head (HH)
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins). If a player retires before the completion of the first two sets this bet typology will be considered void. If the withdrawal takes place after the completion of the first two sets his/her opponent will be deemed winner of the match.

Head to Head (HH) 1st Set
You have to predict the winner of the 1st Set. There are 2 possible outcomes: 1 HH (the first player wins the 1st Set), 2 HH (the second player wins the 1st Set). If a player retires before the completion of the first set this bet typology will be considered void, otherwise it will stand valid. The winner of the 1st Set will be indicated in the bet settlement by the first number in brackets.

Head to Head (HH) 2nd Set
You have to predict the winner of the 2nd Set. There are 2 possible outcomes: 1 HH (the first player wins the 2nd Set), 2 HH (the second player wins the 2nd Set). If a player retires before the completion of the second set this bet typology will be considered void, otherwise it will stand valid. The winner of the 2nd Set will be indicated in the bet settlement by the second number in brackets.

Set Betting
You have to predict the correct score of the match in terms of sets won by each player. If one player retires during the match this bet typology will be considered void.

Over/Under Games (spread)
You have to predict if the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.

Over/Under Games Player 1
You have to predict whether the total number of games for Player 1 will be over or under the indicated spread.

A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.

Over/Under Games Player 2
You have to predict whether the total number of games for Player 2 will be over or under the indicated spread.

A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.

Handicap Games (spread).
You have to predict the winner of the match adding or subtracting the indicated spread to the result of the match.
The handicap, if positive or negative is always associated with the first player.

Example:
If you bet on”(H.-4.5) Home” the bet will be winning if the first player wins with a margin of victory of at least 5 games.
If you bet on “(H.-4.5) Away” the bet will be winning if the second player wins the match or if it loses conceding a maximum of 4 games to its opponent.

Odd/Even Games
You have to predict if the number of games played during the match is going to be odd or even. If one player retires during the match this bet typology will be considered void. In the event of a Super tie-break, every point scored will be considered as a game. In the event of a Tie-break, the entire Tie-break will be considered as one game.

Odd/Even 1st Set
You have to predict if the total amount of games in the first set will be odd or even.

Odd/Even 2nd Set
You have to predict if the total amount of games in the second set will be odd or even.

Odd/Even 3rd Set
You have to predict if the total amount of games in the third set will be odd or even.

Handicap Sets
You have to predict the result in terms of sets won by each player adding or subtracting to the final result the spread specified in the bet.
The handicap, if positive or negative is always associated with the first player.

Example:
A bet on “(H.-1.5) Home” will be winning if the first player wins with a margin of victory of at least 2 sets.
A bet on “(H.-1.5) Away” will be winning if:
– the second player wins the match.
– the second player loses with a margin less than 2 sets.

Tie Break in the Match?
You have to predict whether there will be a tie-break contested in the match.

Number of Sets Played
You should predict the total number of sets played by the two players.

Win at least a set Player 1
You have to predict if Player 1 will win at least one set in the match.
If a player retires before the completion of the first set this bet typology will be considered void, otherwise it will stand valid.

Win at least a set Player 2
You have to predict if Player 2 will win at least one set in the match.
If a player retires before the completion of the first set this bet typology will be considered void, otherwise it will stand valid.

1st Set/Match
You have to predict the combination of the first set winner and the winner of the entire match.

Correct Score 1st set
You have to predict the exact correct score of the first set only. If the first set is not completed, this market will be considered void.

Correct Score 2nd Set
You have to predict the exact correct score of the second set only. If the second set is not completed, this market will be considered void.

Correct Score 3rd Set
You have to predict the exact correct score of the third set only. If the third set is not completed, this market will be considered void.

Set 1 Over/Under
You have to predict whether the total games scored in the first set only is over or under the indicated spread.

Tie Break 1st set
You have to predict whether the first set only will finish with a tie-break.

Tie Break 2nd Set
You have to predict whether the second set only will finish with a tie-break. If the second set is not completed, this market will be considered void.

Tie Break 3rd Set
You have to predict whether the third set only will finish with a tie-break. If the third set is not completed, this market will be considered void.

Player Sets
You have to predict the total number of sets won by your selected player in the match.

Over/Under 1st Set Player 1
You have to predict the number of games that player 1 wins in the first set only will be over or under the indicated spread.

Over/Under 1st Set Player 2
You have to predict the number of games that player 2 wins in the first set only will be over or under the indicated spread.

Over/Under 2nd Set Player 1
You have to predict the number of games that player 1 wins in the second set only will be over or under the indicated spread.

Over/Under 2nd Set Player 2
You have to predict the number of games that player 2 wins in the second set only will be over or under the indicated spread.

HH & Over/Under Games
You have to predict the winner of the match and whether the number of games played is over or under the indicated spread.

Correct Score for match 3-0 Yes/No
You have to predict if the match will finish 3-0 to Player 1 or not.

Correct Score for match 0-3 Yes/No
You have to predict if the match will finish 0-3 to Player 2 or not

1st Set + HH + Over/Under
You have to predict the winner of the 1st set, the winner of the match and whether the number of games will be over or under the indicated spread. If the match is not completed, the bet will be considered void.

Example:
1-1 Set + 1HH + Ov – the bet will be winning if player 1 wins the first set, if player 1 wins the match and if the total number of games in the match is over the indicated spread.
2-1 Set + 1HH + Un – the bet will be winning if player 2 wins the first set, if player 1 wins the match and if the total number of games in the match is under the indicated spread.

Multi Correct 1st Set
You have to predict the which selection will contain the correct score for the 1st Set of the match. If the first set is not completed then the bet will be considered void.

Example:
You choose the selection 6-0 or 6-1 or 6-2
If player 1 wins the set with one of the scores in your selection then the bet is winning.
You choose the selection 4-6 or 5-7.
If player 2 wins the set with one of the scores in your selection then the bet is winning.

Multi Correct 2nd Set
You have to predict the which selection will contain the correct score for the 2nd Set of the match. If the second set is not completed then the bet will be considered void.

Example:
You choose the selection 6-0 or 6-1 or 6-2
If player 1 wins the set with one of the scores in your selection then the bet is winning.
You choose the selection 4-6 or 5-7.
If player 2 wins the set with one of the scores in your selection then the bet is winning.

Win 6-0 or 0-6 Yes/No
You have to predict whether or not either player will win a set 6-0 or 0-6.

Race to 3 Games 1st Set
You have to predict which player will reach 3 games first in the first set.

Race to 5 Games 1st Set
You have to predict which player will reach 5 games first in the first set.

1st Set + HH + Over/Under
You have to predict the winner of the 1st set, the winner of the match and whether the number of games will be over or under the indicated spread. If the match is not completed, the bet will be considered void.

Example:
1-1 Set + 1HH + Ov – the bet will be winning if player 1 wins the first set, if player 1 wins the match and if the total number of games in the match is over the indicated spread.
2-1 Set + 1HH + Un – the bet will be winning if player 2 wins the first set, if player 1 wins the match and if the total number of games in the match is under the indicated spread.

Multi Correct 1st Set
You have to predict the which selection will contain the correct score for the 1st Set of the match. If the first set is not completed then the bet will be considered void.

Example:
You choose the selection 6-0 or 6-1 or 6-2
If player 1 wins the set with one of the scores in your selection then the bet is winning.
You choose the selection 4-6 or 5-7.
If player 2 wins the set with one of the scores in your selection then the bet is winning.

Multi Correct 2nd Set
You have to predict the which selection will contain the correct score for the 2nd Set of the match. If the second set is not completed then the bet will be considered void.

Example:
You choose the selection 6-0 or 6-1 or 6-2
If player 1 wins the set with one of the scores in your selection then the bet is winning.
You choose the selection 4-6 or 5-7.
If player 2 wins the set with one of the scores in your selection then the bet is winning.

OVER/UNDER ACES
You have to predict the number of Aces in the match will be over or under the indicated spread.

OVER/UNDER DOUBLE FAULT
You have to predict the number of Double Fault in the match will be over or under the indicated spread.

1X2 ACE
You have to predict which Player will have the most Aces in the match. The competition official website will be used to confirm results.

1X2 DOUBLE FAULT
You have to predict which Player will have the most Double Faults in the match. The competition official website will be used to confirm results.

1X2 BREAK
Predict which player will break the opponent’s serve the most in the match. All bets will be void if a break does not take place. The competition official website will be used to confirm results.

1X2 1ST BREAK
Predict which playerwill break the opponent’s whole game serve first. All bets will be void if a break does not take place. The competition official website will be used to confirm results.

Article 4
Tennis Antepost

Tournament Winner
You have to predict the winner of the tournament. If your selected player withdraws prior to the start of the tournament, the selection will be considered void. All tournament winner bets will stand once the tournament has started.

Tournament Head-to-Head (Match bets)
You have to predict which player will achieve the best result in the tournament. If both players are eliminated at the same stage, set difference in the tournament will be used to determine the winner. In a result of a set difference tie, the match will be considered void.

Tournament Most Aces (Match bets)
You have to predict which player will score the most aces throughout the entire tournament. Aces scored during qualification do not count. If the two players score the same number of aces the bet will be void.

Stage of Elimination
Predict which round the selected player will be eliminated in.

Reach the Final
Predict whether the selected player will reach the final of the named tournament.

Name the Finalists
You have to predict which two players will reach the final of the named tournament.

Etennis

In relation to Electronic Leagues Matches (e.g esports, elec league, liga pro or other) duration, the time could change depending on the specific tournament and the format is not the same as Tennis.

To determine if a bet wins or loses, the Etennis match needs to be completed. If the match is not completed, the bet will be considered void.

For the markets not otherwise otherwise specified, the rules and terms & conditions of ‘real’ Tennis will be applied.

Simulated Reality League: Bets are all virtual, based on real names and real leagues, but the games and results are virtual

Head to Head (HH).
You have to predict the winner of the match. There are 2 possible outcomes: 1 HH (the first player wins), 2 HH (the second player wins). If the match is not completed, the bet will be considered void.  

Over/Under Games (spread). 
You have to predict if the total number of games played in the match will be over or under the spread indicated. A tiebreak is regarded as a game. The amount of games played will be indicated in the bet settlement by the second number in brackets. If the match is not completed, the bet will be considered void.  

 

Volleyball

Article 1
Unless otherwise stated, the outcome of a bet on a volleyball event is based on the result of the match after the scheduled score has been reached. In some competitions an extra set is played to determine the winner of a tournament, whose result will not be considered for betting purposes.

Article 2
Whenever a volleyball match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match.

Article 3
Market Types

HH
You have to predict the winner of the entire match.

Set Handicap (Spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of sets won by each team.

The handicap, if positive or negative is always associated with the home team.

Example:
If you bet on “(H.-1.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 2 sets.

Points Handicap (Spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match in terms of points won by each team.

The handicap, if positive or negative is always associated with the home team.

Example:

If you bet on “(H.-15.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 16 points.

Set Betting
You have to predict the correct score of the match in terms of number of sets won by each team.

Totals
You have to predict if the total number of points scored during the match will be over or under the spread indicated.

Odd/Even
You have to predict if the number points scored during the match is going to be odd or even.

Number of Sets
You have to predict how many sets are completed over the course of the match.

Sets Over/Under (spread)
You have to predict if the total number of sets played during the match will be over or under the spread indicated.

Set Winner
You have to predict the winner of the named set.

Set Totals
You have to predict whether the number of points scored in the named set is over or under the indicated spread.

Set Handicap
You have to predict the winner of the named set taking into account the indicated spread.

Set Odd Even
You have to predict if the number of points scored in the match is an odd or even number.

Article 4
Volleyball Antepost

All antepost bets are based on the final outcome of the indicated competition.

All bets unless specified are settled after the playoff stage and not on regular season standings.

All antepost bets will be settled and paid on the completion of the indicated tournament and not necessarily the date shown on the website.

Possible decisions taken by disciplinary, sports or legal bodies before or during the competition affecting or amending the outcome of antepost bets will be taken into consideration (for example, any penalties or disqualification). If such decisions are taken after the official proclamation of the winner they will not be considered.

 

Waterpolo

Article 1 
The outcome of a bet on a waterpolo event is based on the result of the match after the scheduled regular time. Unless otherwise stated for specific bet typologies overtimes and penalty shoot outs will not affect the outcome of the bet.

Article 2
Whenever a waterpolo match is officially postponed or suspended, all the related bets will remain valid if the event takes place before midnight of the day following the date originally set for the match. If it does not take place or is not completed within the mentioned time frame, all the bet typologies related to that event will be considered void.

Article 3
Market Types

1X2
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Head to Head (HH)
You have to predict the winner of the entire match. There are 2 possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins).

Heads-Up with Handicap (spread)
You have to predict the winner of the entire match adding or subtracting the indicated spread to the result of the match.
The handicap, if positive or negative is always associated with the home team.
Example:
If you bet on “(H.-5.5) Home” the bet will be winning if the home team wins with a margin of victory of at least 6 goals.
If you bet on “(H.-5.5) Away” the bet will be winning if:
– the away team wins the match.
– the away team loses conceding a maximum of 5 goals to its opponent.

Over/Under (spread)
You have to predict if the total number of goals scored during the match will be over or under the spread indicated.

 

Winter Sports

Article 1
The outcome of a bet on skiing (Alpine skiing, Nordic skiing or ski jumping) is based on first published official results. If a competition is shortened or otherwise affected by weather conditions the bets will be settled according to the decisions taken by tournament officials.
If one or more participants retire before the beginning of the competition and at least one of them has odds for winning equal or fewer than 5.0, Betjuego reserves the right to void all bets affected by this happening.

Article 2

Whenever a competition is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 72 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all bets related to that event will be considered void.

Article 3
If the effective conditions of the competition are different from those originally published by the organizational committee Betjuego reserves the right to deem void all the related bets.

Article 4
If one or more participants retire before the beginning of the competition all the bet typologies related to their performances will be deemed void.

Article 5
Market Types

Winner
You have to predict the winner of the competition.

1st and 2nd
You have to predict which two competitors will conclude the event in first and second position in the correct order.

Podium
You predict that the selected competitor will reach the podium (first, second or third position).

HH
You have to predict which of the two competitors specified in the bet will achieve the best position in the event. If both competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous stage. In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be deemed void. If, during a competition consisting of one run only, one of the two competitors retires after the beginning of the competition, the athlete who completes the competition will be regarded as the winner.

Winner Group
You have to predict which of the competitors specified for this type of bet will get the best finish in the event. If none of the competitors do not complete the competition, the winner will be the one that obtained the best timing during the previous phase.  In case of competitions consisting of two runs, if both competitors withdraw in the first run, the bet will be declared void.

Article 6
For our bets purposes only official times and/or podium rankings will be considered. Possible disqualifications which will take place later will be not considered. If the game starts but does not end (i.e. there is no winner proclamation) all bets will be voided and refunded.

Markets:
-Winning
-Placed
-Head-to-head